Thank you for these kind words, you almost make me blush
I'm working on a improved version of my trenchscript. (still only SP)
The trenchunits are far more attentive now for tango's within medium range (<100m and > 50m).
It worked very well in my fixed pos script, so I 've implented that code in my trenchscript.
Also,... I've noticed that the machinegunner in a trenchgroup made 90% of the kills, When you've killed the machinegunner, sometimes the other members were less dangerous. This is better in the improved version.
First tests were promising
So save your nades and make effective use of your grenadier
Best of luck with the MP version of the scripts, Blanco. Let me know if you want help beta testing them
I will send you pm when I'm so far.
Almost forgot : I'm doing tests with a version that almost work with groups.
That's a big step forward, because then you can play as commander and reveal targets to your men or if you leave this to AI, they will fight without some fancy scripting.
The only problem is that they are all watching
the opposite direction of the leader (why for godsake) at the beginning, they ignore all the dowatch commands...and that's a real pity.