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Author Topic: somethings wrong with ai pilot  (Read 846 times)

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basic11

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somethings wrong with ai pilot
« on: 16 Jun 2004, 09:33:56 »
i can not get my ai pilots (air plane) to do anything but crash. they take off steer right and crash.  i tried seting the azmith to the left to make up the differance, the ai takes off for a short time but then it crashes. please help

Offline WizzyWig

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Re:somethings wrong with ai pilot
« Reply #1 on: 16 Jun 2004, 10:53:24 »
do you mean a scripted take of or is it just a normal one please give more detail !!

basic11

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Re:somethings wrong with ai pilot
« Reply #2 on: 16 Jun 2004, 11:38:51 »
its not the script, its normal.
for instance:
when i select an ai airplane(any) on a runway
the ai steers to the right and takes goes into an object.

i set the airplane at a different angle(to the left maybe 45 degrees) the ai pilot takes off kind of sloppy, but the airplane goes airborne. maybe within 1minute the ai crashes


i realy dont know how to script (typing commands prior to a mission) or where to begin, but i know how to use almost everything else except for triggers in the mission editor. thank you  for your quick response and help oh yeah there are seldom proplems with helocopter almost never they follow waypoints and directions to the T  thanks again









« Last Edit: 16 Jun 2004, 11:41:51 by basic11 »

Offline WizzyWig

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Re:somethings wrong with ai pilot
« Reply #3 on: 16 Jun 2004, 11:42:22 »
ok try adding waypoints down the runway (in direction of take off) and in the end ones have flyinhigh 10 and then in next one put flyinhigh 15 and so on hope this helps

Offline macguba

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Re:somethings wrong with ai pilot
« Reply #4 on: 16 Jun 2004, 11:44:19 »
Are you using a working runway?    That is, the north-south one the N Everon, N Malden or SW Nogova?  (Or on a custome island.)   There is at most one working runway per island.

The best way to make a plane takeoff is to put it on the taxiway facing south and give him a waypoint far away, where you want him to go.   He will taxi to the end of the runway and take off.   No scripts required.
Plenty of reviewed ArmA missions for you to play

basic11

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Re:somethings wrong with ai pilot
« Reply #5 on: 16 Jun 2004, 11:47:28 »
i also tried using the way points down the runway but the ai insist steering to the right or sometimes left.

where is that option "fly high"

please bear with me im realy a grunt in real life hence
"basic 11"(11b) infantryman U.S.

basic11

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Re:somethings wrong with ai pilot
« Reply #6 on: 16 Jun 2004, 11:50:15 »
I THINK THATS IT. IVE BEEN USING PHEODON ISLAND AND NOT THE STANDARD ONES. THIS SHOULD WORK

basic11

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Re:somethings wrong with ai pilot
« Reply #7 on: 16 Jun 2004, 12:23:53 »
THAT WAS IT THANKS ALOT.