didn't really look at your ext, just used the wizard to make 1 of my own with your music names, here it is, hope it helps:
class CfgMusic
{
// List of music tracks (.ogg files without the .ogg extension)
tracks[] = {music, crimson};
// Class definition needed for each music track
class music
{
// Name to display in mission editor
name = "music";
// Music path, volume, pitch
sound[] = {\music\music.ogg, db + 0, 1.0};
};
class crimson
{
// Name to display in mission editor
name = "crimson";
// Music path, volume, pitch
sound[] = {\music\crimson.ogg, db + 0, 1.0};
};
};