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Author Topic: OK, my first addon attempt! Help!  (Read 1337 times)

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cameronmc

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OK, my first addon attempt! Help!
« on: 03 May 2004, 07:30:22 »
OK, I've decided enough is enough. I'm going to try and make a static PK for 1.46, based on BMG's model (if you're reading this, can I use it, please?)

Alright. I plan to re-do the entire .cpp file. (What's the relationship between .cpp and .bin files, anyway?)  What elements of a .cpp file are Resistance-based, and can be deleted? As you can see, I don't have the slightest clue about these things and I really could use some help.  ???

Any tips and notes (and anyone willing to do it for me! jks) would be very very very very very much appreciated, before I die of frustration.  :-X

Thanks for all your help, and please look at my mission Dawn once it's been reviewed. Any third party comments would be great.
C"G"McD