Warning: include(/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php): failed to open stream: No such file or directory in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Warning: include(): Failed opening '/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php' for inclusion (include_path='.:/usr/local/lib/php') in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Notice: Undefined index: OFPEC in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152
    Home   Help Login Register  

Author Topic: Getting TGA file into O2  (Read 1297 times)

0 Members and 1 Guest are viewing this topic.

DBR_ONIX

  • Guest
Getting TGA file into O2
« on: 19 Mar 2004, 18:51:50 »
I just noticed something on Paint Shop Pro 6..
In the save menu
> Select TGA file
> Options
> Click Uncompressed and save with the right name

Now just load the texture in O2 as you would another...
If it's the right size (Files need to be 256x256 or 512x512 or 64x64 etc)
It will load no prob's in to o2

And I know a lot of people (including me), have had touble with this

It makes the file a bit on the big side though.. Thats the only draw back

But I can now make aplha channels etc no bother!
(After reading one tutorial!)

Hope this helps some of ya
- Ben