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Author Topic: scripting infoage?  (Read 617 times)

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chupchup

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scripting infoage?
« on: 25 Feb 2004, 10:26:02 »
I have done a search and no-one seems to have answered the question: how do I set infoage in a script?  I know that the Knowsabout and Reveal commands give a script editor basic control of 'who knows what about who' but nothing like the precise control available through the mission editor on the add unit screen.
More specifically; if I use
_dude = Createunit  "whatever"
in a script and I want the unit to have an infoage that updates their map position every
 ~ _x,
is there a better way than using
Player Reveal _Dude
Thanx