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Author Topic: ECP Mod  (Read 9377 times)

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Offline Zayfod

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Re:ECP Mod
« Reply #30 on: 24 Jul 2004, 14:00:46 »
Bloody hell!!!!!!!! This is AMAZING!!!!!!!!!



Hehe glad you like it.  ;) Wait til you see the next version....watch this space
"I have come here to kick ass and chew bubble gum......an I'm all outta bubble gum!"

Commando

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Re:ECP Mod
« Reply #31 on: 25 Aug 2004, 03:43:27 »
i don't know when the last time somebody asked this but when will the next version of ecp be released and salvage us from the oncoming cold autumn nights?  :-\

Offline MachoMan

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Re:ECP Mod
« Reply #32 on: 01 Sep 2004, 21:03:14 »
sorry, it won't keep u warm  ;D

Your cpu will stay cooler, cause it will be less cpu intensive.

But it will keep u buzy this fall ;)
Get those missions out there you morons!

Offline The_Mark

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Re:ECP Mod
« Reply #33 on: 08 Sep 2004, 20:55:56 »
Here are a couple of suggestions to improve ECP editor enhancement:

1. Give the spectator dialogs an option to slow/accelerate time.

2. You ever played Neverwinter Nights? If you'd give the spectator mode some more options to edit the mission on the flight in MP games, like a Dungeon Master in NWN, a human giving the mission new twists and making the world more alive you could add the gameplay a whole new dimension.
Silent enim leges inter arma.

SilentHunter_764

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Re:ECP Mod
« Reply #34 on: 25 Sep 2004, 05:51:08 »
Hey, whered everyone go?  ???

Great job with ECP guys! :thumbsup:

;D

Offline Zayfod

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  • Llama, softest natural fibre in the world.
Re:ECP Mod
« Reply #35 on: 26 Sep 2004, 07:24:06 »
We are definately still here,  ;) just some of us are too busy to talk.
"I have come here to kick ass and chew bubble gum......an I'm all outta bubble gum!"

Sanctuary

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Re:ECP Mod
« Reply #36 on: 11 Oct 2004, 01:21:58 »
Hello,

After losing the few last hairs i had on the top of my head searching the config.cpp and giving a look to the big amount of scripts in the Effect.pbo , i decided to save my beard by asking the question here.

Is there a way to disable the fact that the shell casings do not disappear as soon as they touch the ground (as with all the effect creating objects everywhere, i really don't need those shells on the floor when a unit open fire) ?

Is this managed by a specific eventhandler from the config.cpp (but which one) , or is it in one of the scripts of the Effect.pbo file (and in that case, which one ?)

Please save my beard, help me ;)

RED

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Re:ECP Mod
« Reply #37 on: 11 Oct 2004, 08:57:05 »
Search for:  '// ECP - 0.05 start' in the config.cpp and change the lifetime values in there.

RED

Sanctuary

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Re:ECP Mod
« Reply #38 on: 12 Oct 2004, 00:31:17 »
Thank you a lot.

And good luck for your next ECP version.

Edit : i found the values (somewhere by looking for ECP - 0.04 , as i did not found ECP - 0.05)
Quote
   // altered to make brass stay on ground a while + heavier model
   class FxCartridge : ThingEffect
   {
      //model="nabojnice";
      // new model
      model="\ECP_Effects\objects\brass";
      displayName="$STR_DN_FX_CARTRIDGE";
      submerged=0;
      submergeSpeed=0.001;
      // new lifetime
      timeToLive=15;
      disappearAtContact=0;

   };

By changing the last part, it worked nicely.
Thank you again, i was looking for this since a lot of time.
« Last Edit: 12 Oct 2004, 00:40:27 by Sanctuary »

BoNeCoLLeCToR

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Re:ECP Mod
« Reply #39 on: 12 Oct 2004, 02:20:01 »
Long long time ago saw some screens and info on ECP with carrying wounded and dead men script and animation when will that be released  ???

Dubieman

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Re:ECP Mod
« Reply #40 on: 19 Oct 2004, 01:39:33 »
Hey, can't wait for the new version, but there are some problems here... ::)

When I shoot water with bullets, no little water splash appears like before, now like 15 little puffs appear and shoot up into the sky, never to be seen again. Shells just explode like they do on land. But brown puffs?

Its much easier in a boat to spot the rounds when a bunch of brown dust is flyin past but its weird looking to say the least.

Secondly, with the timed grenades, I've thrown them directly at the vehicle and the dissappear and detonate, cause no smoke or damage at all unless infantry are close. I threw 10 grenades under a BMP and it wasn't yellow in armor when I got in... :P
Is it collision problems? The grenade hits and goes undergound? It seems fine next to the bmp, blew it up in 7 nades... :P

But otherwise I luv ECP. :)

BTW: For the aircraft low altitude warning, get some sexy woman's voice in there. Whoever did that makes the warning annoying, so I have to shut it off.  ;D ;)

And if no woman with a nice sexy voice is availiable, do your best impression.  :-* :D

:cheers:
« Last Edit: 19 Oct 2004, 01:42:06 by GuiltyRoachKillar »

Offline Zayfod

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Re:ECP Mod
« Reply #41 on: 19 Oct 2004, 03:59:39 »
What you have just asked for covers about 0.1% of our latest updates  ;)

Hang in there lads,
shes coming  8)
"I have come here to kick ass and chew bubble gum......an I'm all outta bubble gum!"

Dubieman

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Re:ECP Mod
« Reply #42 on: 19 Oct 2004, 21:33:59 »
Well, the water brown puffs are okay, just weird.

And I always look for a rocket before using grenades so I'm okay on that.

Like everyone else: Can't wait for next ECP. 8)

Offline Planck

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Re:ECP Mod
« Reply #43 on: 19 Oct 2004, 22:44:13 »
Quote
What you have just asked for covers about 0.1% of our latest updates

He's such a tease isn't he?   ;)


Planck
I know a little about a lot, and a lot about a little.

Offline MachoMan

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Re:ECP Mod
« Reply #44 on: 20 Oct 2004, 19:14:01 »

BTW: For the aircraft low altitude warning, get some sexy woman's voice in there. Whoever did that makes the warning annoying, so I have to shut it off.  ;D ;)

And if no woman with a nice sexy voice is availiable, do your best impression.  :-* :D

Hey stop complaining about my voice, or i'll redo it with an extra Dutch accent!!!  ;D
Get those missions out there you morons!