Warning: include(/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php): failed to open stream: No such file or directory in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Warning: include(): Failed opening '/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php' for inclusion (include_path='.:/usr/local/lib/php') in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Notice: Undefined index: OFPEC in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152
    Home   Help Login Register  

Author Topic: marker thats gets activated by a trigger ??  (Read 775 times)

0 Members and 1 Guest are viewing this topic.

Trasher

  • Guest
marker thats gets activated by a trigger ??
« on: 05 Feb 2004, 21:39:10 »
ok i guess this i a real simple thing.. but im not so good yet..

ok let say the enemy walks in a forest when they walks in the trigger
a marker should appear at that "West" map ... how can i do this ???


plz help me

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:marker thats gets activated by a trigger ??
« Reply #1 on: 05 Feb 2004, 22:11:53 »
Create your marker in the Editor.   Set it to type empty.   Name it marker1.

Create your trigger.

Activation:  as you like
On Activation:   "marker1" setMarkerType "Objective"

Obviously you can use any marker type you like.  There are similar commands for changing the marker colour and moving it to a different position.
Plenty of reviewed ArmA missions for you to play

CptBravo

  • Guest
Re:marker thats gets activated by a trigger ??
« Reply #2 on: 05 Feb 2004, 22:20:09 »
Creat whatever type of maker you and set its size to  "m1"  0,0

Creat Trig acitvated by whatsoever

in Activation: "m1" setMarkerSize [50, 50]  
50,50 is whatever size you want the marker to be.

When activated marker will be become visible.

m1 is name of marker of course!   ;)
« Last Edit: 05 Feb 2004, 22:20:49 by Captain Bravo »