how to make house appear:
make a game logic
in the game logic's init field type this:
house= "name of house" createvehicle get pos this; house setdir getdir this
how to get name of any house on any map:
create playable char
make a trigger:
alpha/repeat
on act:
hint format["%1",typeof(nearestbuilding(player))]
when you walk up to the nearest building to you position, the name of that specific building pops up in the left corner. kewl eh?
now, for my question, i'm looking for the name of a stone wall, it probly isn't a "house" cause the name dosn't come up, i've tried to switch "nearestbuilding" to "nearestobject" but an error message pops up. can anyone point me in the right direction?