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Author Topic: BAS arm patches small problem  (Read 1514 times)

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Offline Spooky

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BAS arm patches small problem
« on: 13 Nov 2003, 06:45:12 »
I have 2 groups: 1st group are BAS Rangers and the 2nd group Im using is the BAS soldier models. I want to make the 2nd group have 82nd Airborne arm patches so i put this in the init of each soldier
s1 setObjectTexture [0,"\BAS_weap\unitpatch\82nd.paa"] any way it worked fine except it changed the 1st group of BAS Rangers as well as the 2nd group?
has this happened to anybody else? BTW I am using it in the editor I havent tried it in mission yet
"On My signal Unleash Hell!"

Bruce Banner

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Re:BAS arm patches small problem
« Reply #1 on: 31 Jan 2004, 23:58:47 »
I have 2 groups: 1st group are BAS Rangers and the 2nd group Im using is the BAS soldier models. I want to make the 2nd group have 82nd Airborne arm patches so i put this in the init of each soldier
s1 setObjectTexture [0,"\BAS_weap\unitpatch\82nd.paa"] any way it worked fine except it changed the 1st group of BAS Rangers as well as the 2nd group?
has this happened to anybody else? BTW I am using it in the editor I havent tried it in mission yet

Soldier models act as a template for all models arm patches. Have you tried a second soldier model in the first group set to another arm patch?