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Author Topic: Custom Anim  (Read 1322 times)

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Cpl. Vagabond

  • Guest
Custom Anim
« on: 27 Oct 2003, 19:04:41 »
Ok, i had a custom anim made for my by PontiFex (infantry anim) and i wanted to make it so that when the guy gets into my aircraft he will assume the custom anim, how do i do this?

Kaliyuga

  • Guest
Re:Custom Anim
« Reply #1 on: 27 Oct 2003, 19:33:33 »
you can define the animations used in these parts of your config.cpp

 This is the animation for climbing into the vehicle:
gunnerinAction = "manactcargo";

 and this is the animation for sitting in the vehicle:
driverAction="ManActJeepDriver";


for a custom animation I believe you need to use the .pbo name in place of the   "ManActCargo"  or  "ManActJeepDriver"


Cpl. Vagabond

  • Guest
Re:Custom Anim
« Reply #2 on: 27 Oct 2003, 19:35:17 »
so

driverAction="vag_trooper/jetanim";