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Author Topic: Laser to JAM v1.0  (Read 1420 times)

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rudyvarner

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Laser to JAM v1.0
« on: 05 Sep 2003, 17:11:34 »
This is the first script I've attempted to write, so be easy on me!

This script replaces Laser's Naval Infantry (not the GRU Spetznatz in the same pack), BIS Crew and Pilots with the J.A.M. weapons pack released by Ballistic Addon Studios. It is meant as a temporary measure until/if Laser convert's his Russian Special Forces pack to be J.A.M. compliant.

This script determines the unit's type by using the typeOf command and then replaces the unit's weapons based on the unit's class.  I tried to stay true to each unit's loadout as much as possible. But you can modify each unit's loadout if you desire.

I also included the ability to turn on High Dispersion weapons and Night Vision Goggle from the array in the Init field. You can run the script a few different ways.  I've include a couple of examples and a demo mission.

Name: lsr2jam_weap.sqs
Version: 1.00
Date: 09/04/2003
Author: Rudedog [COMBAT!]
MP compability: Yes
Requires: 1.91+ and Laser Russian Special Forces/Naval Infantry Pack, Ballistic Addon Studios J.A.M. Weapons
Tested with: 1.91, 1.92 Beta
Report errors to this thread.

Download lsr2jam_weap.zip (16.394 kb).

Upcoming planned changes:

- ability to skip a unit based on a varible in the unit's Init field.