I am having many computer problems right now. The computer it is on cannot connect to the internet just yet. The mission itself is far from finished, and there are many problems with it. It might be quicker to create your own version. Here is what I did:
Step 1: First, I placed everything I was going to use in one location (the airfield, I think). Basicly, I made a section of empty vehicles and a section of people. For example, I would make a row of blue cars, a row of red ones, a row of trucks, of bikes, of motorcycles, etc., all of which are empty. I then did the same thing with people. A few men, a few men2, a few men3, etc. Be careful not to have 63 or whatever groups with ten people in each. I had only one or two in each group, so that I could script them as individuals.
Step 2: Next, I randomly selected a few vehicles and people and formed small clusters, which I would then drag and place in the general vicinity of a town. I would try to make these clusters of apropriate size compared to where they were placed (Petrovich had a larger group than Nelekov). Some clusters were less random. For example, tractors and trucks ended up starting near farms while cars ended up mostly in towns. I also placed the three buses near that industrial site by the airport.
Step 3: Now, look at each town and position the vehicles at different angles parked in different places (parking lots, next to buildings, etc. Sread them out, make them seem more random in location. You can do the same with the civilians, but not to the same extreme (they will be moved around almost imediately by waypoints). I have not completed this step on civiworld.
Step 4: Waypoints and scripting time. This requires more attention and is much more tedious than the other steps. This does, however, allow you to express creativity. Pick an individual and give him something to do for the day. Some people can mainly sit and chat within their own town, with scripts this can end up very believable, but it is best to have some traveling around. Go around the map and work out waypoints person by person. Some are out on business, others have fun. Here are some examples:
Some of the farmers would drive around in tractors, others in trucks. The trucks would shuttle between the farms and the markets in the towns or the docks. One man gets into a car and drives to the airport, gets into a plane, and flys around for a while, waypoints randomized throughout the island, until he lands and goes home, to repeat the process later. Some have more simple lives, driving from home to an office building to stand around for a few hours (you could place a dozen waypoints to different parts of the building instead) until he gets back into the car to go home. Interaction is good, if you can arrange it. An already mentioned example would be the guy picking up a girlfriend in a different town and going on a picnic in the north. They don't need to be in the same group, just have load, and transport unload waypoints with sync lines.
Whatever you do, every person should be on a cycle. Certain waypoint cycles can last an hour while others only a few mins.
Civiworld doesn't have this step complete either.
Step 5: Don't forget to script things. For example, when the pilot gets into his plane, make him globalchat request for takeoff. Follow up with clearance being given a few seconds later. Same thing for when he gets to his final flying waypoints. Also, if you intend to have an enemy invasion, an occupying force, or a battle, you should script an overall civilian reaction. If you don't want to script (or know how), you need triggers. In general, place a trigger near a town that is set to activate when the east is detected by the civilians After cycle waypoints, have a waypoint that would be the reaction of the civilian to enemy presence (usually, moving into buildings or fleeing). Then, use the syncronize tool to link the trigger to the cycle waypoint. So, when the east enter the circle determined by the triggers, the civilians will act apropriately. Also, you can add more waypoints and syncronize them with a trigger that detects if the east are not present, for when the enemy dies or moves on, and cycle the civilian waypoints to one of their first and they will start their routines over.
Ah, that is a LOT of information. I really hope it helps, I don't think I can get access to civiworld for a long time.