Warning: include(/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php): failed to open stream: No such file or directory in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Warning: include(): Failed opening '/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php' for inclusion (include_path='.:/usr/local/lib/php') in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Notice: Undefined index: OFPEC in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152
    Home   Help Login Register  

Author Topic: BAS Night/Day options at mission start  (Read 652 times)

0 Members and 1 Guest are viewing this topic.

GAZ NZ

  • Guest
BAS Night/Day options at mission start
« on: 09 Jul 2003, 13:59:55 »
Im stuck trying to get the night/day time and weather options used in the BAS mission packs - ranger deltas etc to work.
I have tried to replicate the script but i cant seem to get it too work.

My missions start but no options come up to change the time etc in game.

im using the description txt only - attached
Should I be using something else?
im totally stuck please help

cheers

GAZ NZ

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:BAS Night/Day options at mission start
« Reply #1 on: 09 Jul 2003, 22:49:21 »
 :-X I haven't tried those missions, m8 (sorry), but reading your Q...
isn't it just a couple of triggers?! I mean, the "skipTime" command  ??? :)

Example:

    Skiptime 4.5

...will skip 4.5 hours etc.  :)

Or maybe I don't get the idea...  ??? ;D hek - it might be some "Description.ext" trick. Ya never know with them bas_guys  ;D

GAZ NZ

  • Guest
Re:BAS Night/Day options at mission start
« Reply #2 on: 10 Jul 2003, 07:12:24 »
So how do u get that script to work?
i want the player to have the option of time acceleration.

GAZ