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Author Topic: Cruisers n Big ol Battleships  (Read 9641 times)

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p00_p00

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Cruisers n Big ol Battleships
« on: 10 Jun 2003, 09:46:47 »
HEY HEY

Suprised i havnt seen this idea yet - well i saw a few threads on Destroyers, but Im assuming you meant the modern day missile laden destroyers.

But i wanna take you all back to the 60's to early 80's (when Cold War Crisis, Red Hammer and Recistance take place) in which Cruisers and Battleships were still the king of the sea's (well besides Air Craft Carriers).

But I would like a BIG Cruiser/BShip made very much like those in Battlefield - big 12 inch guns that can pund the coasts of Everon, Malden etc. Also a plus would be the abiltity to walk on deck like in Battlefield 1942. But the most important thing is the inculusion of the 12 inch guns as well as some modern missile launching capabilities and definitely anti aircraft capabilities (a phalanx woul;d be VERY nice)

But I mainly would like more naval units made. I know theirs a sub floating around somewhere (havnt had time 2 DL it), but i hear it doesnt have any capabilities. But damn a Tyhpoon n Akula would be swweeeeeeettttt. Oh n we cant forget about some Yankee subs eh? An LA class would be nice as well. So more destroyers, subs n bships

PS
Whats an LST??? Landing Ship Transport?????

Cheers

swift88

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Re:Cruisers n Big ol Battleships
« Reply #1 on: 10 Jun 2003, 11:09:13 »
yeah but the LST  doesnt land. its a huge ship which holds LCU's (landing craft utlity boats) wateva, or a tanks which can go through the water
i would like the big destroyer Iwoa Jima destroyer...... with its huge guns. Or maybe HMS Vanguard or talking modern days a type 42 UK destroyer............ or one of those boxer class ships or a trident submarine (enough bout the royal Navy)
« Last Edit: 10 Jun 2003, 18:33:22 by swift88 »

Offline CBFASI

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Re:Cruisers n Big ol Battleships
« Reply #2 on: 10 Jun 2003, 20:04:12 »
Falklands Mod WILL be doing Type 42's and Type 82's
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Kaliyuga

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Re:Cruisers n Big ol Battleships
« Reply #3 on: 10 Jun 2003, 21:06:09 »
Oh and we cant forget about some Yankee subs eh?


PS
Whats an LST??? Landing Ship Transport?????

 Yeah.. I get a good chuckle when I think of the fact that out of everyone that's trying to make a sub right now....  they're all on the Soviet side ::)

 And in fact one is the same exact boat as we're finishing up on right now :P


About your LST question... it would seem that LST stands for  Tank Landing Ship according to this bit I found:   (must have let someone dyslexic do the naming for this one)  
Quote
The Tank Landing Ship (LST) mission is to load and transport cargo, vehicles of all types, and troops to a combat area. These ships can launch amphibious vehicles via a stern gate as well as land vehicles to a beach or causeway over a bowramp. Troops and equipment can also be transported via helicopter. Two ten-ton booms offload cargo to boats or a pier. Frederick's lift capacity includes 29 tanks and over 350 troops and their equipment



rancor_man67

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Re:Cruisers n Big ol Battleships
« Reply #4 on: 11 Jun 2003, 01:23:40 »
YEAH!!! A big battleship would be great!!!! I heard somthing somewere about only able to put one turrert on a ship with current ofp. Is this true???
Mabey ofp 2. A ship which you could land choppers on would be good to!!!

Rancor.

Kaliyuga

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Re:Cruisers n Big ol Battleships
« Reply #5 on: 11 Jun 2003, 01:32:22 »
I heard somthing somewere about only able to put one turrert on a ship with current ofp. Is this true???
Mabey ofp2

Yes.. it's true.. there can only be one firing point per boat.....

and they have already said that multiple weapons per vehicle  are more than likely going to make it into OFP2

vektorboson

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Re:Cruisers n Big ol Battleships
« Reply #6 on: 11 Jun 2003, 01:51:32 »
@rancor_man

Well, actually there is one ship availalable, that has two turrets, it is the pauk class fast attack ship. Actually these turrets are two different models, so you need a script to attach the turret to the Pauk.

I'm right now researching possibilities of ship and submarine warfare in OFP1, since I'm working with Winny (modeller&texturer) on a Kilo class submarine for the AEF-Campaign (like Asmodeus and Kaliyuga).

Take a look here:
http://ofp.gamezone.cz/index.php?sekce=unofaddons/boats
« Last Edit: 11 Jun 2003, 01:51:55 by vektorboson »

asmodeus

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Re:Cruisers n Big ol Battleships
« Reply #7 on: 11 Jun 2003, 08:03:02 »
Yeah, I've seen that Pauk class ship.. The multiple guns was interesting...  It was an action menu choice to move between positions and worked ok.   ;)

But yeah, if you're interested in boats and subs, here's a couple pics for you:  (the boat is released, sub not yet)

http://www.everoncartel.com/subraised.jpg

http://www.everoncartel.com/newside.jpg

About the battleship possibility.. It's definately doable, it's just that it probably would have to be made like the aircraft carrier where it's several pieces...  So the battleship probably wouldn't be able to go anywhere.  (it'd be a nightmare steering it on any island but Desert Island so far anyway)   ;)

Asmo

rancor_man67

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Re:Cruisers n Big ol Battleships
« Reply #8 on: 11 Jun 2003, 08:24:24 »
Thats right, i remember the double gunned boat.

How much is naval power used in OPF missions?? would it be better to just use a bombardment script??

I still would like a big battleship or a destroyer or somthing though!  ;D

Would it be possible to land a chopper on the back of the LST (or a boat with a helipad) and use an action menu command to attach the chopper to the boat so you can drive it without it falling off or anything? It would be good to get out of the chopper and walk across the deck to.

Thanks.

Rancor.

p00_p00

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Re:Cruisers n Big ol Battleships
« Reply #9 on: 12 Jun 2003, 15:37:34 »
Well I know the high seas in OF is limited, but it would be cool to put in a MP game much like Battlefield - Get a scout to send co-ordinates to the human gunner on the ship so they can pound the sh!t out of Enemy bases and armour etc. It makes it better

Shame about only one gun turret since most Bships have 1 forward and 1 rear.

Oh and I think Russian subs are(well were) the best b4 the USSR collapsed and couldnt maintain and update them.

Oh on another note, did you know you can sink the LST?

DeLiltMon

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Re:Cruisers n Big ol Battleships
« Reply #10 on: 12 Jun 2003, 15:53:30 »
Would it be possible to land a chopper on the back of the LST (or a boat with a helipad) and use an action menu command to attach the chopper to the boat so you can drive it without it falling off or anything? It would be good to get out of the chopper and walk across the deck to.

Don't see why not, BAS managed it with the MH-47

swift88

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Re:Cruisers n Big ol Battleships
« Reply #11 on: 12 Jun 2003, 16:00:50 »
these few ships i would like 2 see in opflashpoint




type 42
invincible
and boxer class
i would also like a few civilian and military style ferries similar to the falklands mod ships
« Last Edit: 12 Jun 2003, 16:02:30 by swift88 »

Offline CBFASI

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Re:Cruisers n Big ol Battleships
« Reply #12 on: 12 Jun 2003, 18:50:20 »
The Type 42, being done....
HMS Invincible, 82 version being done (just awaitign final detailing and textures)
Boxer.. Well I got the older version, the Broadsword under construction.

I am enjoying doing the ships now, so expect further ships even after the Falklands mod is finished.  Plans include several merchants such as tankers, and many theoritical military conversions, maybe even ships from other nations such as those of the MPS squadrons (if you dont know what this means... look it up!!).

Oh yes multi gun ships are possible if you use the method I have applied, which means you can have as many weapons as you want at the expense of a ship that wont move..., oy yes most Battleships hve 4 turrest, with a few exceptions both above and below (HMS Agincourt had 7!! and all on the centre line).
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swift88

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Re:Cruisers n Big ol Battleships
« Reply #13 on: 12 Jun 2003, 18:59:39 »
wat it be ok if i had the boxer/boadsword version?

Offline CBFASI

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Re:Cruisers n Big ol Battleships
« Reply #14 on: 13 Jun 2003, 21:01:32 »
I am afraid but as its for the  Falklands Mod I wont be releasing it outside of the project
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