Been playtesting this one quite thoroughly today.
PLayed on veteran, Arma version 1.18 no mods or addons.
There are still some mispells in the briefing although this is not what put the review on hold.
At first I decided to challenge the responding soviet aircraft and again I proved to be a terrible dogfighter. I proceeded to attempt to clear out the urals but found the amount of AA fire, bogies and my own flyboy inexperience to be too much for me to handle. That is definitely for the better flyboys and sure will make you challenge yourself to remain below the required altitude. Kudos on that player induced difficulty level.
I restart and this time I remain below the required altitude. The amount of AA fire is very frustrating but terrific at the same time because why wouldn't they protect their areas? I manage to make several swoop passes, ensuring that I angled between the cities and their eager guns and was successful in taking out the urals while taking only minor damage. (much easier without those bogies sniffing by vapors) At this point everyhting is working great.
Autosave kicks in and I'm off to recon the island. Works great. I'm ordered to guard the area so I begin making circle passes before I am ordered to engage some approaching helos. This works great as well aside from the fact that the A10 main gun sight is off a little. What I can not hit, the specops take out instead.
Next come the boats and I can't hit those things for squat but no matter, the specops take thos out as well.
Now comes the problem. After all boats are sunk, the guys just stand there on the shore and watch the waters. No matter what I do, it does not proceed from there.
So after getting low on fuel while waiting, I retry. Same thing. They kill the boats and just stand there. I take the opportunity to test all of the evac points starting with the island. All of those work great.
Bravo objective never ticks off and the mission will not end unless I bail and make it to a safe zone.
The outro still has an A10 clipping the hilltop, though not everytime. Thats okay though, it could represent the downing of another craft.