Hey
I would have posted this in one of the other VBS1 threads, but they have both been locked
![Angry >:(](http://www.ofpec.com/forum/Smileys/NewSet/angry.gif)
Anyway, on the VBS1 site..
http://virtualbattlespace.com/tools.htmIt's the same tool as OFP.. Which isn't really surprising
But if it's the same tool, must be the same fole format (Surely
![Huh? ???](http://www.ofpec.com/forum/Smileys/NewSet/huh.gif)
)
So, can OFP addons be used (Or, de-pboed, and use the VBS1's PBO maker, which I guess it different..
12. Can i unpbo the VBS Addons and which program should i use to do it?
Bad News, with the normal OFP Unpbo Programms you can not unpbo the Addons that come with VBS.
)
Same with missions, it seems the same.. The link has a list of unit/weapon/vehicle names :
http://www.modify-the-game.com/VBS1/Editing.html: I guess someone could write a file to process the mission.sqs and replace the ofp unit names with VBS ones..
I am aware that not many people have VBS (I don't
![Tongue :P](http://www.ofpec.com/forum/Smileys/NewSet/tongue.gif)
), but there are people who do.. But won't VBS be very similar to OFP2? (With maybe more grpahic upgrades, and better AI.. Just like vbs did to ofp)
Anyway, I guess with the VBS O2 thing, you could import the model from a OFP one, same with textures, and do a VBS cpp for it..
So is it possible?
- Ben
[Edit - Also, there are some things on that modify-the-game site, like a file that adds the resistance objects to VBS.. That kidna shows the model formats must be the same..?]