Arrrrrghh!!! I just typed a whole thing and it was lost cause I didn't rename the zip!
(and this time I didn't back up my post before I posted it)
Ok..
I'm not sure if I got the bloodsplat correct, let me know what you think.
I also made the textures darker...
The "chunk" should be doable.. Will be interesting.
Also, I'm ashamed to admit that I couldn't quite get the .cpp correct to have all of them in the same .pbo... So I zipped them all up for now. The texture paths for all the .p3d's go through the original ASM_Bldchnk path.
I checked out the most recent one and it's looking great! Can't wait to see all these different sizes in there!
Not to mention the body chunks that we'll have flying around! ;D
I wonder.. Is there a way to detect if the unlucky person gets hit by a rocket? Then we could really make them explode!
I think that's all I typed last time... Let me know what you think of this!
Oh yeah.. there's more..
We'll release it under your pbo tag, that is fine by me (you are doing the hard work!)
lol Sounds fine.. I don't feel as if I'm doing the hard work though.. Guess it depends on who you are.. For me the scripting part is the difficult side of this.
I look forward to seeing the scripts after you refine them some more! ;D
Asmo
:toocool:
*edit*
I knew I forgot something..
Included in the zip:
ASM_Bldchnk.pbo (large)
ASM_Bldchnk2.pbo (medium)
ASM_Bldchnk3.pbo (small)
ASM_Bldsplat.pbo (first attempt.. might need to be more flat on 1 side)