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Author Topic: East Air suv18 won't sit still!  (Read 4708 times)

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Offline Artak

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Re:East Air suv18 won't sit still!
« Reply #15 on: 03 Apr 2003, 18:28:06 »
if you can't name the plane, then you've got some serious problems.

without naming the unit you obviously can't make it work.. so you should try to name the bastard something else then or something.. dunno.. I'm speechless at the moment
Not all is lost.

Namo

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Re:East Air suv18 won't sit still!
« Reply #16 on: 03 Apr 2003, 18:44:54 »
nonononono sorry I CAN name the plane, just not put his name in init field.


I call the plane jack, but what exactly do I put in his init field?

Namo

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Re:East Air suv18 won't sit still!
« Reply #17 on: 03 Apr 2003, 18:47:20 »
It says unkown opererator jack.. his init field looks like this exactly when I try to type it..


this jack setFuel 0

When I do that without putting "jack" it ok's it. but doesn't work.

Offline Artak

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Re:East Air suv18 won't sit still!
« Reply #18 on: 03 Apr 2003, 19:42:24 »
uhm..

either have this, which refers to the unit which init field is in question, or jack, which refers to jack.

so you must either have

this setfuel 0

or

jack setfuel 0

you cant have this jack setfuel 0.. it's just the way it is  ;)
Not all is lost.

Namo

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Re:East Air suv18 won't sit still!
« Reply #19 on: 03 Apr 2003, 19:48:34 »
cool, I will try it now man thanks alot for your help I apreciate it :)

Namo

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Re:East Air suv18 won't sit still!
« Reply #20 on: 03 Apr 2003, 19:52:23 »
It worked, once I radiod he started up...BUT he still acts like a fucken idiot and goes to his right crashing into the hangar....

My aim is this..

by radioing 0-0-1 i call air support to bomb the shit out of the enemy...but it aint working :/

Offline macguba

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Re:East Air suv18 won't sit still!
« Reply #21 on: 03 Apr 2003, 21:30:06 »
Since initial placement at the airfield is not crucial (which it would be in a cutscene, for example) move them somewhere well away from the hangers.    Give them a move waypoint on the taxiway, synchroed to the radio trigger.     In the waypoint, select formation column since that is how they will have to take off.   And then just leave them to it.
Plenty of reviewed ArmA missions for you to play

Namo

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Re:East Air suv18 won't sit still!
« Reply #22 on: 03 Apr 2003, 21:51:53 »
Ok mate I'll try that, for now it's off to sleep... I will report back later guys thanks alot for your help :)

Offline Artak

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Re:East Air suv18 won't sit still!
« Reply #23 on: 03 Apr 2003, 21:56:47 »
Well one thing I never do is group aircrafts. Choppers or planes. I always make separate untis and for them separate waypoints.

There's something about the Flying AI of OFP which is just simply unusable with groups. They tend to go to the same place all at once and collide and crash. There should be some way to make the leader of the group not call them into formation or something..
Not all is lost.

Namo

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Re:East Air suv18 won't sit still!
« Reply #24 on: 04 Apr 2003, 04:25:14 »
I tried moving it and it still does the same shit regardless....

Do you guys have a working mission you could send me of nogove on top north island airfield that has a suv18 on run way that sits still and by radio alpha takes off and flys to a seek n destroy point then when emptied all ammo goes back and lands?

MadFred

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Re:East Air suv18 won't sit still!
« Reply #25 on: 04 Apr 2003, 06:19:38 »
Hello,

If you want to use the planes as your reinforcement then you could also do the following:

place the pilot on the tarmac
place the plane as Empty/Air/PlaneName

Give the pilot a Move trigger, close to the plane, followed by a Getin Wp
(on the plane) and then the waypoints where he should go to do his attack etc.

Now place a trigger, Activated by (P.e. Radio alpha), Type switch, And synchronize it with the first (move) waypoint.
(To synchronize (F5) draw the line from the trigger to the waypoint)

Now I have only done this with one plane but you can also synch the same trigger with the WP's on other pilots/planes you want to be in the first guys group and then give the other guys a JOIN waypoint to the first guy after their getin waypoints.
(correct me if I am wrong, anyone)

I have made you an example mission for one plane, However it is on the bigger airfield in the west, and I  think the Northern airfield is not suited for AI planes as there is only one airfield that is coded to be used by AI on each Island. I tried that one before but the planes just turned left or right at the start and they drove straight off into the sea.

Anyway I hope this helps,



MadFred

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Re:East Air suv18 won't sit still!
« Reply #26 on: 04 Apr 2003, 06:38:46 »
Hmm Yes indeed, the northern airfield cannot be used for AI planes,

I took my example, and placed it on that on and the A10 just drives into the hangar!

So you will be resricted to use the main airfield I'm afraid. and if that is not convenient for your mission, then you are restricted to helos there.

MadFred

bmgarcangel

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Re:East Air suv18 won't sit still!
« Reply #27 on: 04 Apr 2003, 06:43:49 »
An A-10 won't drive into the hangar in the northern airfield unless you doing something wrong .  I have a mission were an A-10 taxi's out of the hangar and turns to face the east and then it powers up.  Quite simple to do too.  No triggers needed.  Only init string needed was a face this direction thing till it was airborne.  If you want the init string you have to give me a little while.  I don't have the mission anymore because I scrapped it for space so I have to find it at @war.

MadFred

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Re:East Air suv18 won't sit still!
« Reply #28 on: 04 Apr 2003, 06:55:41 »
ah yes,

the A10 turns right because the main AF's have north to south bearing

ok that init string would be nice ;)

But then the plane still wouldnt be able to land there I think, as the Autoland mode for AI is coded for the main AF only????

bmgarcangel

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Re:East Air suv18 won't sit still!
« Reply #29 on: 04 Apr 2003, 07:01:28 »
Rrrrrrrrrrrrrrrr...........you can get scripts for that job man.  Very easy to do.  Plus if you want it to land there is other ways to do so.  Using markers and waypoints and other things.  You could use the look that direction thing as soon as I find it and also use a lower altitude script that would lower the altitude slowly in seconds, make the plane angled to 30 degrees, and at a certian height and point near the airfield make it so that no more fuel is in the plane till it lands. ;D