Well Toadlife, your Arrestor and Catapult scripting works great...
A few requests (if its possible that is!)
The CatapultCan it be made that when you hit the catapult trigger it asks for you to lock on, then asks for you to launch??.
It coudl say when locked to the Catapult stop you from movign even if at fullpower, so like the real things your at fullpower as you take off, when released that is.
This idea would solve a problem in that anything that hits the trigger gets catapulted, looks a bit funny if you not in a plane..
Also, an idea for the Arrestor wires..Possibly having a larger range trigger that as you to put you hook down (I know it wont visually at this time), and the arrestors would only work if a hook was down, also if the hook is still down after you land you cannot move..
This would mean that aircarft could roll over the arrestor wires without them getting 'caught'
Oh Yes... Some piccies.
These are trials on my new (older) version of HMS Hermes, using the scripts that Toadlife has created.
Take off..Landing..(The two guys are used as ils for long range approaches, they parrellel to landing run)
Opps.. Low speed takeoff after effect....During these trials I used the COC swimmer to ensure that even if I ditched I could return to the carrier.