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Author Topic: Mission Briefings  (Read 1008 times)

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Hunted

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Mission Briefings
« on: 29 Aug 2002, 05:45:36 »
Hello all,

I have seen this some where before but I could not find it.

Not just a normal mission briefing but a mission briefing that updates as the game progresses.

i.e.- Objective one met, Objective two met, on route to Objective three you get another mission added on the briefing.

On a similar subject.

How can I have an objective added or subtracted due to previous mission goals?
(Hence, this being in the advanced section)

Any help would be appreciated. :)

Thanks all.


Offline Black_Feather

  • Former Staff
  • ****
  • I'll never forget you Daisey.
Re:Mission Briefings
« Reply #1 on: 29 Aug 2002, 07:23:52 »
just make your briefing as normal, and put this in your init.sqs to hide a objective

"0" objstatus "hidden"

then reveal it when your ready with this

"0" objstatus "active"

for your second question you'll have to save a variable from the first mission with this

savevar "variablename"

then check if the varible is true in second mission if it is the objective is  displayed

?varibalename : "0" objstatus "active"

Hunted

  • Guest
Re:Mission Briefings
« Reply #2 on: 30 Aug 2002, 23:04:46 »
Thanks Black_Feather,

But are any of these 'instructions' (i.e. "How to's") in the web?
I do have the command ref.s etc but none of them actually shows you how to impliment them.

And how do I use that 'init.sqs'?
What would I type in precisely in the notepad?
(I am terrible at any form of scripting)
Guess I'm one of those people that are not designed to understand the concept of programming. :-X