Well.... I beat it last night.....
so here's some feedback...
The intro and briefing were fine..... although I noticed you put AAA instead of AA in one place
and perhaps the boat should be on stealth when leaving to go drop your guys off .... so the light isnt on
Mission: First off.. It's nice that there is a weapon selection in the briefing, cause the UZI you start with by default just doesn't do the trick. I took the HK instead, a much more accurate and reliable weapon
Ditched one of the satchels for two more clips as well.....
Having the glock as a sidearm is a nice touch too.. but how about using the silenced version instead?
So I started out..... told #2 to go with the others and hide in a bush somewhere..... which is pretty much where they stayed for the mission
made my way alone down the beach.... took out two patrolling soldiers along the fence line.. and continued down the waterline to the end of the peninsula... crawled up the hill.... placed my satchel under the Shilka and set the timer for a few minutes ... then scoped out the area real quick....
ended up crawling to the ammo truck nearby and hopping in....
I ran down about 5 or 6 guys on my way out of the base before hopping out and crawling away through the small town nearby.....
Headed up to meet with the rest of the squad.... and when they rejoined.. I sent them up one side of the hill as a diversion and circled around the other side myself.... took out the sniper..... and a well placed grenade took out a few guys that were in the tent still....... ran in... placed a couple more satchels... and got out of there... the chopper was a nice touch... but I was a little too quick to get out of there for it to really have any impact on me......
told the rest of my squad, minus one, to head on towards the extraction point... got there.. mission over...
attached is my screenshot of score.....
I may go back and try to beat it without firing a shot.. cause I think it's possible
It was a fun mission overall.. just lose the UZI, and maybe at team of three would be enough instead of four...... I think #2 would just get in the way if you were trying to sneak into destroy the shilka
(Just my opinion.. I hate AI team mates, or walking ammo crates as i call them)
Also .. when the alarm goes off... nobody goes to investigate the beach area at all..... I felt rather unimpeded to the shilka..... I think I could have snuck away from that first peninsula after only killing the two patrolling guys, without setting the alarm off whatsoever... but I hopped in the ammo truck because its just more fun to run guys down with a 5t truck... I just love the way they bounce off the grill.... kinda sucks you don't get credit for guys you run over as kills....
P.S. I'm assuming you're going to remove the radio option to make yourself a captive whenever you want? ;D