wow. Lots of good feedback there.
* I like the intro -- im not chaging it! ;D
* I'm going to make it so the UAZ that gets sent out to investigate the crash keeps following the group. Also the men at the camp will keep following the group - to a point. This will make things more interesting at the start.
* As for the chopper boucing on the trees, thats one of the 10,000 annoying OFP bugs. I can try changing the script that detects when to cause the chopper to crash. Instead of using an @ command, I'll use a fast loop. This might make the point that the chopper crashes be more exact.
* I changed the ejection routine so that they eject faster. This probbaly contributed to the guy dying during ejection. I'll go ahead an put it back to the way it was before. :-X
maybe u should add some game-music after Blandest ends so that its not just silence?
You should have waited a few more seconds. There is one more little suprise after the music ends.
-- See if you can guess who it is.
I sometimes have difficulty differing the hostage from the enemy units and I have often given him a head shot from my ACOG.
Ahhh too baaad!
;D
2.) I actually didn't see one moving unit while playing. They were all stationery, maybe some should be moving (good for when you get to the camp, because there you have 6 soldiers standing deadly still. it would be harder if some were moving and some came up behind you)
This is a good idea. In the coop version, when you selected the highest diffiilty level, there were small patrol groups that walked around the various camps. I'll throw some small groups on the map (2 or 3 guys) that patrol the perimeter aound every camp. This will make things much more interesting.
the first rule for behind enemy lines work is avoid the roads. But not here, it seems that the roads are actually the safest place to be! I'd like to see some patrols and trucks of men
There are 3 large trucks filled a with men who patrol the island via the roads. The routs they pick are random....so perhaps you can see why sometimes you wont encounter any. As a rule, avoiding the road in the mission
IS a good idea, becuase even the groud based patrol groups stay close to roads. There are some changes I've made to the grouplink script that I need to change back. One of the them is the delay between them detecting you and when they call for backup. As it is now the delay is toooo long. This is causing no backup to be called at all, since you guys are killing the entire group too quickly.
Adding the small patrol groups around the camps as well as putting the grouplink script should increase the action.
I too got the addon error at the beginning? I don't have 1.91 and have never experienced anything like it before. Is it the BAS rangers addon?
I'm gonna have to go through the mission, gather all of the addons used and manually insert them into the mission.sqm file. It appears that if you use an addon in your mission, and it's not listed in the addons section of your mission.sqm it will throw you an error even if you HAVE the addon.
As for the acctime being turned off, I like this option. It's realistic.
wen im close 2 da prisioner - da sound play very fast cusing lag realy - i cudnt shot
What are the specs of your computer?