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Author Topic: modern USMC weapons  (Read 11784 times)

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Wires

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Re:modern USMC weapons
« Reply #45 on: 15 Feb 2003, 03:17:29 »
earl those are some awesome weapons you are producing there very nice work. Do you happen to be a professional modeler? I really like your work on the M249 do you plan on the Para and SPW versions time allowing?

earl_laamanen

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Re:modern USMC weapons
« Reply #46 on: 16 Feb 2003, 00:09:26 »
Professional?  No.  I drive a forklift.   ;)  Just another blue collar jerk.

I haven't gotten anything done for a week, I feel like I'm falling behind.  I'm only planning to do the regular M249, but there's a lot of stuff I'd like to add depending on time.  It would be nice to have an M249 Para available so mission editors can assign one to a Force Recon group.

Offline woofer

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  • Honi Sout Qui Mal Y Pense
Re:modern USMC weapons
« Reply #47 on: 16 Feb 2003, 00:59:27 »
Professional?  No.  I drive a forklift.   ;)  Just another blue collar jerk.
...Who produces excellent weapon addons

PunkerSXDX

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Re:modern USMC weapons
« Reply #48 on: 16 Feb 2003, 08:36:06 »
Hey, I push Shopping carts around, and play Giutar, so we're all blue collar jearks!  :D lets make a club  ;D

Mr_Shady

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Re:modern USMC weapons
« Reply #49 on: 25 Feb 2003, 23:51:17 »
Well I just play bass, so am I just a plain old jerk then?  ;D

earl_laamanen

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Re:modern USMC weapons
« Reply #50 on: 02 Mar 2003, 06:28:05 »
update:






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http://www.baconbomb.com/usmc
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registered_fugitiv

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Re:modern USMC weapons
« Reply #51 on: 02 Mar 2003, 06:48:10 »
those are awesome dude best M4A1's I've seen in awhile
totally awesome job dude keep up the good work

PunkerSXDX

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Re:modern USMC weapons
« Reply #52 on: 02 Mar 2003, 07:34:45 »
Nice  :thumbsup:

STGN

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Re:modern USMC weapons
« Reply #53 on: 02 Mar 2003, 23:32:21 »
How big is the poly count.
STGN

earl_laamanen

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Re:modern USMC weapons
« Reply #54 on: 03 Mar 2003, 01:40:05 »
I'm including both 3DSmax triangle counts and the more meaningless ObjectivII face counts:

M16A4 =============
3DSM triangles:1142
O2 faces: 635

M16A4/M203=========
3DSM triangles:1496
O2 faces: 815

M16A4+ACOG========
3DSM triangles:1378
O2 faces: 757

M4Suppressed=======
3DSM triangles:1385
O2 faces: 761

M4M203============
3DSM triangles:1664
O2 faces: 900

Note that the M4 with QD suppressor isn't a final version.  It's going to get a few more details, and trade the iron sights for an Aimpoint, to make it a SOPMOD M4.

Also - these are all my working versions, no model in-game will have this much detail.  I'll be deleting the areas that remain unseen from 1stPP, so I hope those counts will be around 75% of what I wrote above.  The nearest 3rdPP will be the highest, close to what I have above but with the remove of some tiny details.  I'll keep the LOD distances tight so that if you have a group of Marines in formation, you won't see any top level LODs.

STGN

  • Guest
Re:modern USMC weapons
« Reply #55 on: 03 Mar 2003, 09:57:32 »
Ít can stil be a SOPMOD if it has a ironsight and dosent Marine Force Recon only youses ironsights. and dont remove the faces you dont see normaly caus when you bend down to pic somthing up the side you normaly dont see is the one that you see if you look down to the right.
STGN

earl_laamanen

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Re:modern USMC weapons
« Reply #56 on: 03 Mar 2003, 15:46:19 »
Eh - I screwed around with my SR47 for a long time and was unable to see the deleted side - for the number of faces I can delete, I might still do it.

Force Recon's policy is to have optics on ALL rifles, from what I have read.

earl_laamanen

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Re:modern USMC weapons
« Reply #57 on: 04 Mar 2003, 08:06:56 »
Eight new screenshots up at http://www.baconbomb.com/usmc/

I finished up the Trijicon Reflex sight and the Aimpoint M68, as well as a few details for a Force Recon SOPMOD M4.  It's still missing the 600m backup rear sight and tactical latch.

I've also made some texturing changes to the carry handle, the inside of the rails has better texturing now, not just duplicates of the outside.  I'll put up a few more screens of that tomorrow once I get some more M16 models in-game.

The AN/PEQ-2 is almost directly from my Ghost Recon weapons, so some of the shapes are a little substandard - I'll probably change a few details on this before it's done.  I hadn't really planned on using all the labels, since i'd rather go for the battle worn look, but it does add a nice bit of colour.

PunkerSXDX

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Re:modern USMC weapons
« Reply #58 on: 05 Mar 2003, 00:27:58 »
with all this Ghost recon stuff, are you guys gonna make Ghosts? (I mean like the SF unit in GR ;) ) I think that would be really cool, you could call it...
The Ghost Recon Mod  :D

Offline Lt_Phoenix

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Re:modern USMC weapons
« Reply #59 on: 05 Mar 2003, 13:46:17 »
There were som GR addons out, but they're pre resistance. A new and improved version would be great  :)
« Last Edit: 05 Mar 2003, 15:03:55 by Lt_Phoenix »
In memory of Police Chief Inspector Arne Sigve Klungland 1950 - 2004
Killed in the line of duty 5. April 2004




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