Hi,
I don't wanna mess too much with your ideas just a few
suggestion on the technical side that might (or might not) help:
-Anybody not familiar with modern Combat (and that would be
almost everybody, besides a few old tankers
), I'd suggest
you play a few hours of TacOps. It helped me alot to get a
different perspective on a cold-war combat enviroment.
You can get it at:
http://www.the-underdogs.org/game.php?id=1116 (it's not the completes version on the net but it should do, I got one with about
200MB of Handbook data...)
-The real hard part on a mission would be to get part right with:
finesse and complex tactics (West) vs. simple tactics with brute force (and higher
numbers, East).
Considering that OFP is game that is largly based around
Infantry (but for Infantry Combat on those situations), it will
probably usefull to do this from a Infantry point of view, which
creates a few problems:
1) As an Infantry in the game it is sometimes hard to
understand what is going on, which is realistic, but when
fighting tanks I think you don't really figure what is going on,
besides that fact that Infantry based AT-Warfare simple sucks
with the AI (or did when I last tried it).
Communication could point a way out of the problem, though
looking form the realistic side, not every infantry soldier has a
radio. Of course when the play drives a tank you don't have the problem.
2) Artillery and Air-Power:
You somehow have to manage that the Artillery (which comes in before the
real Action beginns), appreas to be deadly and
effective, yet does not kill the player for more than 3 out of 10
times. In the end everything would look somewhat shot up.
It's possible but so far I had little success making it look
deadly and convincing (I used Sabot rounds, for smaler blast radius).
The biggest are probably the Helicopters, because they'll really
shoot up all friendly tanks, and bring quite an imbalance to the
field. Of course they could be shot down, or reinfocements
arrive after them, but somehow that never felt right.
3) AI, and the CarlGustav:
In the Army we trained it that way:
2 Guys, one with with the Pzf3 and one shot, the other
carrying one or more spare rounds for the Pzf3.
Unfortunatly I've never been able to recreate that in Ofp,
neither is the AI able to do that (specially not the shoot and
relocate part). The player can relocate though you have to
distribute ammo boxes along the secondary fireing positions.
4) Mobile defense: haven't been able to really implement
that...
All that leaves me with a big problem concerning Infantry
(provided that you use it for more than just cannonfoder for
tanks).
I know this hasn't touched the campaign issues of pictureing
the cold war gone hot, though I think you won't get around
the issue of Infantry against Tanks (if I remember it right it
was also in TCs book).
Besides that you'll need Troops from several nations...most notable Germany
Is this playing in the Winter-Maps or the normal Maps?
-Fishion