Well, using your mission to be distracted from a relationship breakup was the wrong idea.
But I am good again and so here are my impressions of
AwakeningThis is a rather easy mission, but the nightly ambiance is great. As you have written in the first post, it is more of a cinematic mission, but the storytelling and camera as well as music is excellent. No bugs spotted.
Starting to inflame againThe bug with the missing action menu entry for the church door I reported via PM must be related with one of my myriads of addons and mods - disabling most of them did cure it.
Else, the mission is top notch - following the hooker in the backyard to kill the officer without being spotted was intense, and at the bar I really walked around for several minutes with no hope of doing this before catching my breath and remembering ArmA2's poor CQB AI. A close shave anyway, but I killed my victim, followed by a mad dash for the boat and a calm ride with a nice conversation.
The crawl to the men to be liberated was nerve-wrecking too, with enemy patrols all around, but a well made cutscene provided enough motivation to free them. After a short battle at the prison, they were free to go and we reached our hideout without intervention.
Great mission, no bugs and full of immersion.
Setting-Up timeI started to play this mission tonight and I am totally blown away by the hilarious conversation before you can steal the motorbike. Just great. Right now, I am stuck at the materials depot, which is very well guarded, but I think I have to try to sneak in from every direction before giving up (right now I was trying from the north, thinking that the side opposite the woods would be less guarded. But to no avail). Ok, tried several times to infiltrate that russian position, but they have guards on all sides on the building, an impossible situation. As for now I give up and try your next mission if I find motivation again.