The problem is bigger!
We just finished a full test of my mission. The first part went fine, because it was created in the editor and used only a few, simple script.
But when things was changed, the whole mission became a BUG-mare.
1. The creted enemy units (created an east group and added enemy soldiers) cannot shoot us. They were east and we were west. My AI mates kill them, but they didn't shoot back.
2. When my friend flight up with the heli and targeting the incoming BM3 and fired a hellfire, something teleport his heli back to the helipad. But he could save the chopper and fly back to shoot again to the BMP3, but when fired, the heli teleport back again.
3. When we cleard the village from the enemy, a script run (this create the incoming enemy groups, who don't shoot, but first) it say us (sideChat) we well done to clear the village, but be carefull for counter-attack. (it worked fine). But when the all enemy unit is created, a new script was started to waitUntil the counter-attack units headcount is under 2 and then we got a goodbye message and mission END. But this script was run in the same time as we clear the village, so I got the well-done and the good-bye messages in paralel. But mission didn't end.
Oh, it was terrible, how chaotic was this last part of the mission.
I was very sad and I will rethink this multi-scripting....
Isn't MP scripting fun?
Well... I have to sleep now and I will tell you tommorrow.
Anyway, I'm really thankful because of your help!!!!!!