Hello,
Thanks to you guys to have take some times to answer to me.
All my "LODS" and "memory points" were good and matching, but my issue was my that my "turret class" didn't inherit from previous "helicopter class" because I didn't defined/initiate it.
Now I have two others issue (I know I borring
).
First : my have his turret moving, but when I am using the optika (by pressing 0 on the NUMPAD) I can't move it ?
I'am using this gunner : \CA\temp\proxies\UH1Y\Gunner02
Here is the camera which the gunner is able to move, when not in the "optic view"
class MainTurret
{
type="rotationY";
source="mainTurret";
selection="sensors_turret";
axis="sensors_turret_axis";
animPeriod=0;
memory=1;
minValue="rad -360";
maxValue="rad +360";
angle0="rad -360";
angle1="rad +360";
};
class MainGun
{
type="rotationX";
source="mainGun";
selection="sensors";
axis="sensors_axis";
animPeriod=0;
memory=1;
minValue="rad -360";
maxValue="rad +360";
angle0="rad -360";
angle1="rad +360";
};
Here is my "turret class" :
class Turrets: Turrets
{
class MainTurret: MainTurret
{
primary = 1;
gunnerAction = UH1Y_Gunner02;
gunnerInAction = UH1Y_Gunner02;
gunnerName = "Co Pilot";
weapons[]={HellfireLauncher,Laserdesignator_mounted};
magazines[]={8Rnd_Hellfire,Laserbatteries};
memoryPointsGetInGunner= "pos gunner";
memoryPointsGetInGunnerDir= "pos gunner dir";
memoryPointGun = "gunnerview";
primaryGunner = 1;
minElev=-60; maxElev=+10; initElev=0;
minTurn=-70; maxTurn=+70; initTurn=0;
gunnerOpticsModel = "\ca\air\optika_AH1Z";
};
second: My RPT file is yelling on me that warning/error :
"Old style material flags used - 50 (with texture upsilon_choppers\textures\body\uh60_2_co.paa)"
I read that It's because I have to re-define light but It didn't work (
http://forums.bistudio.com/showthread.php?t=89377 I have done what "dengibtsschon" told but not working).
Best regards.
Upsilon