Author: SaOk
Version: 2.0
Game Version: Combined Operations 1.60 + BAF/PMC (Optional)
Addons Needed: None
Trailer (New 2.0 Gameplay Video):http://www.youtube.com/watch?v=PJ5hiYDawXMDownload:http://www.gamefront.com/files/21201343/CaChasingGrimReaper_v2_0.7zDescription:
A former scientist employed by the former Takistan Defense, appears to US outpost in quiet small village Sakhe near a mountain pass, requesting for immediate help. A small journal is about to turn the whole country into deadly chaos.
Features:Hints:-Good gameplay with friendly skills set to 1.0 in gamesettings, enemy 0.5 to 0.7 or more
Voice-actors:- Bardosy (Takistan Civilians, Takibans, Hungarian Combat)
- Domokun (Air Support, British Team Leader, Uncle, SF Leader)
- Nettrucker (Fikri, PMC Unit, Land Support, German Combat, Gas Worker)
- Poacher (British Combat)
- RejenOrst (Austin Paxton, U.S. Combat, Music) -
www.rejenorst.com- SavedByGrace (HQ, U.S. Soldier #1/#2, U.S. Combat, Outro Voices)
- Tslava (Czech Squad Leader, Czech Combat)
Special Thanks:-Voicea-actors
-SavedByGrace for new campaign outro, background story and dialog and scene suggestions for intro
-All testers
-BIS for the excelent game
-OFPEC, ArmaHolic for support
Scripting Credits:-Mandoble for Mando Missiles Script
-Mondasa & Kronzky (Surrendering script borrowed partly from USPMON)
-Celery for (position ThisTrigger) & [0,0,0], also help and advices
-Xenogf for str(_array) != "[0,0,0]", help and advices
-i0n0s for saveVar, help and advices
-Zipper5, Kju, RejenOrst, ZoneKiller, h- for help and advices
Change Log:1.0:-Improved campaign intro (Thx SavedByGrace for new dialog and thoughts)
-New campaign outro
-New 1st mission outro
-New hidden task in 2nd mission that have an effect on 3rd mission
-Player gear and damage is copied from 2nd mission to 3rd
-More ambientlife (Parked empty random cars, friendly armed locals guarding locations...)
-In 1st and 3rd missions, AI driven HMMWv now stops if player is next to it (to get gear)
-Much other tweaks/fixes
1.1:1.2:-Added more american battlecry-voices (made by RejenOrst
www.rejenorst.com)
-Added limited mortar/close air-support (SSM)
-Some script controlled AI units use now cover function (1st&4th mission)
-Changes in dialog/briefings
-Animals and other less real civilians shouldnt talk to player anymore
-Friendly AI tanks dosent get damage from minefields
-Some new tasks
-Some new scenery
-Cutscene tweaks
-Tweaks for better performance
-Engineer added to player group
-Other additions/tweaks/fixes
1.3:-Added new long mission "Operation Zavarak"
-Added more american battlecry-voices (made by RejenOrst
www.rejenorst.com)
-Links added to briefings
-Added much music from ArmA2&OA Soundtracks
-Some other fixes
1.4:1.45:-Added much use of Mando Missiles Script by Mandoble
-Enemy tanks shoot sometimes at houses now
-AI use smokegrenade sometimes now
-Tasks should display right now for all chooseable units
-Campaign/Mission overviews improved
-Other fixes/tweaks/additions
1.6:-New mission "Takiban's Last Stand" to end the campaign
-Civilians now may sometimes now turn against player (in 2nd, 3rd, 5-7th missions)
-More scream voices (made by RejenOrst
www.rejenorst.com)
-Added music tracks "Evasive Action 1/2" (made by RejenOrst
www.rejenorst.com)
-Mando Missile script updated to latest version
-Added Command Mode option (optional High Command)
-Added BIS Advanced First Aid option (optional)
-Performance tweaks in scripts
-Task bug from 1.45 fixed
-Many other additions/tweaks/fixes
1.9:-Most of the voiceacting added (By RejenOrst, SavedByGrace, Nettrucker, Bardosy & Domokun)
-English corrections and other dialog improvements by SavedByGrace
-AI shoots sometimes flares on night conditions (credit to RejenOrst)
-Added one new song to 7th mission (by RejenOrst)
-Added some more randomness
-Some new or improved cutscenes
-Much other tweaks and fixes
2.0:-New cliffhanger campaign outro (by SavedByGrace)
-Rest of the voiceacting added ("Uncle" & "SF Leader" by Domokun, "Gas Worker" by Nettrucker, Outro voices by SavedByGrace)
-New dynamic AI function: Enemy sometimes now search/clean nearby random buildings
-New dynamic AI function: Sometimes disemparked crew seek cover from nearby houses
-Life Multiplier much reworked (default setting "normal" is good for CPUs like q6600, tested setting "doubled" works very smoothly with i7 2600k, un-tested setting "tripled" may require clocked i7 2600k)
-Music from orginal OFP soundtrack added (those BIS tracks)
-Cutscene tweaks
-Unpopular extra cutscene in 3rd mission removed
-Many other tweak & fixes
Let me know what you think. I am ready for big tweaking and even to remake big parts of the missions.