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Author Topic: Event Triggers  (Read 1656 times)

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Offline 999chris

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Event Triggers
« on: 26 Mar 2011, 17:17:43 »
Hi, Im trying to use Event Handlers, "LandedStopped" and "LandedTouchDown" in particular. However what I've tried so far causes them so fire on initation, as well as any other point I "add" them to the vehicle "C-130".

What am I doing wrong?
« Last Edit: 27 Mar 2011, 03:50:48 by 999chris »

Offline 999chris

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Re: Event Triggers
« Reply #1 on: 30 Mar 2011, 21:01:52 »
sorted it.

Offline Wolfrug

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Re: Event Triggers
« Reply #2 on: 30 Mar 2011, 22:14:35 »
How did you fix it? :) If it's a general bug, I think it'd be a good thing for everyone to get an idea of your solution. I was going to try it, but got sort of stuck for time, so please let us know!

Wolfrug out.
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Offline 999chris

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Re: Event Triggers
« Reply #3 on: 30 Mar 2011, 23:08:34 »
No, not a bug per se.

Just not realising I had to put the command in specific curly brackets, (What do you call this?) :)

i.e:
Code: [Select]
veh addEventHandler ["LandedStopped",{grp1 exec "landed.sqs"}]
I was trying things like

Code: [Select]
veh addEventHandler ["LandedStopped",grp1 exec "landed.sqs"]
and

Code: [Select]
veh addEventHandler ["LandedStopped",hint "LANDED"]
Which, for some reason executed the code in the 2nd part of the handler on intialization, which is what I found odd.
« Last Edit: 30 Mar 2011, 23:47:20 by 999chris »