Author: SaOk
Version: 1.1
Requirements: ArmA2 Combined Operations (1.57) + BAF/PMC DLC
Mission Description:Fighting between the Takistan Army and UN peacekeepers have broken out in Zargabad. US/GB reinforcements are facing heavy resistance before reaching the city from the south. Only Echo13 arrives in time.
Features:-Played as British Infantry Squad
-Overview/Briefing/Gear Choose
-Full voice-acting/custom battleshouting/ambient sounds (total over 300 voicefiles)
-Cutscenes
-Basic infantry action on streets of heavily destroyed Zargabad (offensive, defensive tasks)
-Friendly AI groups fighting with players
-Many sides involved (US, British, Czech, German, UN, Takistan Army, Takistan Militian, PMC, Criminals)
-Indoor fighting (some)
-Ambient Life/Effects
-Perfomance Friendly Methods
Special Thanks:-Bardosy, Dale0404, Nettrucker, Poacher & SavedByGrace for voice-acting
-Nettrucker for translations
-SavedByGrace for other ambient voices/sounds and english corrections
-Norrin for Revive system
-Tslava for czech language support
-DarkXess for Israeli Air Raid Siren sound
-Tonci87 for Insertion Flight
-Zipper5 for loading screen template
-Big Dawg KS (Building Patrol Script v2.0 was base for altered building patrol script used in this mission)
-Also for all testers
Note:This is my first attempt to make a COOP version of the single player mission. This worked fine when I tested it alone in the server, but expect massive flaws when played with multiple players. Let me know how it works. I am not fully familiar with MP scripting, but I tried to include all the stuff I knew before.
Changes from SP:-Minefield creating system removed
-Player group have battlecrying disabled
-Medicpacks removed
-Re-spawning from moving marker added
-Mines added to ammotruck and ammocrate at hill
-More AT-weapons at the hill
-Intro/Outro dosent work in MP mode (still mission starts with a cutscene)
Known bugs:-In insertion flight, custom voices are heard good only in 3rd person view. (better "vehicleRadio"-command didnt play the voices in MP, so I had to use playsound which seem to have this buggy effect)
-Spawning was made for SP, I expect clients seeing some spawning from nowhere (I will improve it)
-Mosque&Alarm sounds are currently disabled. Iam going to try to get them work in next version with invisible helipad/say-command combination
Change Log:
Beta 2:-Heavy changes in scripts/triggers
-Should be one step more compatible with dedicated servers
Beta 3:-Heavy changes in scripts/triggers
-Intro should be played now only for player that were in server from start
-Clients that come late to server, should receive now correct task data
-Much other changes for clients
-Other tweaks/changes
Beta4:-Intro issues fixed
-Custom voices now working
-Ambient life fixed
-Crows&Flies now appear for clients
-Many other fixes and tweaks
1.0:-Added revive system by Norrin
-Added czech language support by Tslava
-Added custom british battleshouting for players by Poacher (a chooseable parameter)
-Chooseable time of day (via parameters)
-POW task fixes
-Ammocrates fixed/tweaked
-Increased difficulty
-Many other changes/tweaks/fixes
1.1:-Fixed Briefing/Tasks for JIP-players
-Ammotruck gear cargo fixed
-Intro tweaks
-AT-soldier added to airfied
Download:http://www.gamefront.com/files/20137327/COOPTheBattleOfZargabadCOBAFPMCv1_1.7zNote (14th March): I managed to play this through alone in dediserver. I tryed to fix all bugs for version 1.0 and added requested content/features. I will probably expand the hill task even more in future and also tweak other tasks to be even more challenging (maybe a difficulty selection via "unit selection screen" parameters).