Thanks saved.
For sure that works, and my poor script skills are able to do something scriptable with that. But there's another issue.
Make the tank not going too fast. Tanks going on "LIMITED" speed, AFAIK are faster than infantry units. And I want the inf engaging while moves (that's more realistic, even if the AI looses the cover for the engaging)
I could place a lot of waypoints for the driver / commander and on condition place one of those formulas regarding distance.
But a good way could be a trigger / script that checks the distance, and if it is more than x, stop the tank.
The problem, I guess is, how to stop it. I mean, DoStop will work on an engaged - safe mode driver? (I think not)
And a setvelocity (kinda MandoHeliroute) could be a very very complex formula.. far from my math knowledge, I'm a lawyer
, if you don't want a completeley unrealistic setvelocity [0,0,0]
Letme try all this and report you.
And again: Thanks!!!