This may lead into an amendment of
this thread. There is however a distinction between the two. Rather than mention the most interesting mission, are you really asking what of that mission made it stand out?
In any mission, anything that is not repetitive stands out and burns into memory such as custom sounds, creative use of addaction and dialogue, tasks that make me think outside of the box, tasks that provideme with support of any type to be used at my discretion but potentially not needed at all. An interactive environment that also reacts to my actions. Creating a mission that is based on the average is also nice if something extra is added. Sometimes location is the selling point and choosing a location that provides an opportunity for me to really stretch my imagination where strategy is concerned, can make the mission great. Creativity is only limited by your lack of exposure.
So many offer little things that it's difficult to determine my favorite but off the cuff, I would have to say
- Mr. Murrays Battle Of Ortega (Armed Assault), It offered artillery support for the player, it placed him against an enemy that also used artillery support, he created immersion with sound and did not restrict players ability to adopt different tactics.
- SaOk's Fly Like An Eagle(Armed Assault), had I not been a part of this ones creation I would have loved the immersion, the variety of tasks and the variety of roles. The cinema was vibrant and detailed, the support was there in the form of highly efficient Special forces troopers and the fun factor was high while the frustration level was low.
- THobson's Abandoned Armies(OFP), Solid story and characters, the game play was saturated with randomness and Immersion was around every corner. Fear of the unknown also plagued your every move. Tasks were straight forward but execution was left to the players imagination.
- Macguba's UnImpossible Mission(OFP), Surviving the infiltration was just as much an accomplishment as taking the island back, the playground is island wide, the support is there if you find it and immersion is induced by fear of fog and the unknown
- Nominesine's Blue Skies(OFP), The story has substance, the missions have variety, the characters have grit and purpose and the choice of location was great.
- Bardosy's Yankee Stalker(OFP), Solid story which twists, missions have variety of tasks and roles, characters are supportive and the choice of location was new and not widely used
To conclude, solid story and characters, task variety with no restriction to tactics, support of some type, location, challenging without being frustrating(depending on player choices rather than AI behavior) and Immersion at some level.