Yeah! It's sound great. Thanks!
(Unfortunately I cannot try it tonight, because visiting friends... but tommorrow night...)
EDIT:
I want to test what you adviced yesterday, but I was SO frutrated because of a bug, what players found in my two older campaign... I search and search for it...
It was very weird: with base ArmA2 everything works fine. But Combined Operation CRASHED TO DESKTOP...
Finally I found it: I used extra pilots in vehicles, when I want the player team in the cargo area and not the cocpit. But the vehicle has TR UNLOAD waypoint and it drop the extra pilots too and it was weird, so I delete them before unload. It works for ArmA2, but CO is crashed. So I have to trick it out and then pack the two campiagns. When I finished, I have no inspiration to work on my new campaign...
EDIT2:
By your advices, I modify the structure... I left the
playershoot=true in the EH, but the main script remain active and wait for (by @-sign) the recon OR the
playershoot variable. And when it's happened, an IF check the
playershoot and if it's true, run the reconfail script and EXIT. If it's not true, then script continues as the recon script...
So there is no paralel scripts, in the same moment, only one script run and it's impossible to happened some timing hazard.
THANKS!