Well, I gave this one a go tonight. No mods or addons with the exception of the Master key. In any case, I got the same start as Zap did on my first play through. I had an Ak of sorts and Night vision.
I loathe zombie missions but was quite impressed with the dialogue you guys used to convey the hits. The zombies behaved in the same fashion as they did on the video, where you killed that poor zombie bunny? The sounds were great, the chase was thrilling if not overwhelming and spooked is an understatement when playing in the dark with a 5.1 surround headset.
Anyhow, my tactic was stay in the open so that I could have a chance against rushes. It worked until I was bottle necked onto the path between forests, leading to the tower. by then I was torn between running my scared buttocks off or walking slowly to face down the rushes. After they began to swarm, I had no choice but to run, screaming like a school girl. But alas, they were too hungry and I was too panic driven.
My second play through, I was given a shotgun and thought, that's cool, random starting weapons to make it different. After reading the thread through, I figured it is a glitch of some type. I decided to try the uaz. My thought was...I bet they attack me through the vehicle.
When I got in and noticed the fuel low, I thought uh huh, this is a set up. I'll drive this thing right into the middle of a pack and it will run out of fuel. It didn't happen that way though but rather got me half way up the hill and chugged out. It was worth a try anyways.
I got out and worked my way up the road, trying several different approaches. I am not as accurate with a Macarov as Celery so I opted to use the shotgun. That proved quite a bit more formidable than the AKS-74U but still, my low skill level at fending off rushing canibals with a pump shotgun proved to be my death, once again.
At this point, I'm thinking, I hate zombie missions. I actually do FYI. But as with all beta missions, I was determined to complete it to find any other bugs. SO, I initiate the Master key and begin my walk to the tower as Rambo with endless ammo and a surplus of ultimate firepower at my muzzle. I switch to a high powered fixed wing armament and deliver my payload to any flesh munchers that dare approach me. Suffice it to say, I cleared the way very nicely and took out a few trees along the way
. Yes I know, cheater, cheater pumpkin eater.
Anyhow, I went back and grabbed the uaz to test it against the attacks and it didn't prevent them. If you guys plan on using the scripts in more than this mission, I would certainly think of allowing the zombies to damage the vehicle with every strike, say... .005 for each hit to allow the player some thinking space before his ride is no more and to also induce panic once the windshield begins to break against their attacks, albeit very slowly.
I used the Master key to refuel the uaz and decided to take it for a spin to a nearby city to find out if you guys populated it. I was impressed you thought to implement that deterrent. Good work.
Once I was satisfied with the outer limits, I drove to the tower, got out and began clearing out the compound. I sat at the lower level at the corner watching the door to see if they would attack me through the walls but after about three minutes and at the least, 5 or 6 surrounding it, I was satisfied that I was pretty safe until one opened the door and entered. Very nice! I blasted him and another behind him before easing up to the door and closing it. I then rushed up the ladder, popped a cap into the flesh muncher that entered from the outside and sent off the signal.
At first I thought that you had an error in your script until I noticed it in the video too. It was the green code that popped up to indicate the execution of the broadcast.
Music was great, groans and growls were great, effects was great. Probably the best zombie mission I have seen used in a BIS engine so far. (But that's not saying much)
Not sure that I would look forward to playing your campaign since I am not a fan of this type of project but I would be curious to see how you guys pull off a story line with it.
My only negative would be that there seemed to be an awful lot of zombies in the middle of nowhere...together. So, your story would definitely have to sell it better.
If the request for review still applies, I think we can manage that fair enough but before I proceed, would you guys like a chance at correcting the initial gun problem?