When I scripted in the #lightpoint it was absurdly bright. I set its brightness value to -3e38 and night was still turned into day.
All I am looking to do is introduce a gentle blue or red light into the interior spaces of my ship such that when you play at night you are not forced to wear NVG to get around inside.
I tried the cargo light but either you have to be IN the cargo or I used it wrong; thoughts?
class CfgVehicles {
class StaticShip; //loading old class for inheritance
class LPD_SEC_MID : StaticShip { // inheriter to : inherit from
scope = 2; //2: Visible in the editor | 1: Not visible in the editor | 0: Not visible, can't be used for inheritance
accuracy = 1; // never recognize
vehicleClass ="MEU_LPD"; // same as CfgVehicleClasses
displayName ="LPD-17 Mid Section"; // name of the object
destrType = DestructNo;
model = "\MEU_LPD17\LPD_SEC_MID.p3d"; //path to the binarized model
armor = 500;// strength of wall also effected by weight amount in geo lod
mapsize = 200;// size of icon when placed in editor
icon = "\MEU_LPD17\LPD_icon3.paa"; //icon used in editor
class MarkerLights
{
class SolidGreenMid
{
name="SGrM1";
color[]={0, 1, 0, 1};
ambient[]={0, 1, 0, 0};
brightness=0.00500;
blinking=0;
};
};
class Cargolight
{
class SolidGreenCMid
{
name="SGrCM1";
color[]={0, 0, 0, 0};
ambient[]={0, 1, 0, 0};
brightness=0.10000;
blinking=0;
};
};
};
I also tried the whitelight as follows:
class CfgVehicles {
class StaticShip; //loading old class for inheritance
class LPD_SEC_MID : StaticShip { // inheriter to : inherit from
scope = 2; //2: Visible in the editor | 1: Not visible in the editor | 0: Not visible, can't be used for inheritance
accuracy = 1; // never recognize
vehicleClass ="MEU_LPD"; // same as CfgVehicleClasses
displayName ="LPD-17 Mid Section"; // name of the object
destrType = DestructNo;
model = "\MEU_LPD17\LPD_SEC_MID.p3d"; //path to the binarized model
armor = 500;// strength of wall also effected by weight amount in geo lod
mapsize = 200;// size of icon when placed in editor
icon = "\MEU_LPD17\LPD_icon3.paa"; //icon used in editor
class MarkerLights
{
class SolidGreenMid
{
name="SGrM1";
color[]={0, 1, 0, 1};
ambient[]={0, 1, 0, 0};
brightness=0.00500;
blinking=0;
};
};
class selectionWhiteLight
{
class SolidGreenCMid
{
name="SGrCM1";
color[]={0, 0, 0, 0};
ambient[]={0, 1, 0, 0};
brightness=0.10000;
blinking=0;
};
};
};
Neither resulted in any kind of light. What am I doing wrong?