I did play this the other night but unfortunately I'm not really any good at writing any review-like things..
So here's a very incoherrent list of things that came to mind when playing it:
First of all the mission is basically just insane
My statistic showed probably 100 kills or more, regular enemy soldiers count alone was somewhere in the 60's..
My pet peeve has always been the cutscenes, basically because I rarely see one that has been made so that it doesn't annoy me since they are not even close to what actual picture composition, rhythm etc should be.
I found the intro movie to be too slow (lot's of pointless camera flying around a terrain) and a bit pointless all together, don't even really remember what happened in it.. But that doesn't mean you should change it, it's just my opinnion.
The briefing was good, although Fox and Foxtrot mean the same in mil-lingo, Fox is usually just an abreviation of Foxtrot which can a bit confusing.
Some language things that sound odd to me or could be improved:
- "NO ONE has to survive" -> "NO ONE must survive".
- Then all occurrences of "..go to.." could be better using phrases like "proceed to" or "move out to", sounds more militaryish.
- "in the old factory" -> "in the old factory area". "In the factory" means the same as
inside the factory building..
- "enemy's airbase" -> "enemy airbase"
- it says "evacuation zone" in the briefing but the marker says "evacuation point"
There was also some minor mistakes in the radio chatters, just forgot to write them down. What I remember is that there were consistent "i'm" instead of "I'm" and "russian" instead of "Russian", and some missing "the"..
I have a love/hate relationship with the silenced HK. Whilst it's obviously my fave (along with the silenced Bizon) because it is silent on the other hand it is way too underpowered and inaccurate over longer distances which means you have to get pretty close to be effective with it, which leads to your own demise very often. So I tend to run out of ammo with it pretty fast as I like to keep my engaging distances in the 200's at least. In the mission I ended up doing so that after some initial threats were dealt with I switched my HK to some enemy AK and then came back for it after the situation was cleared. I also ended up giving the AI excess HK ammo so that I could then use theirs when running out of mine..
I didn't look how you had made the mission (nor read anything said about it here before hand) but I got the feeling that there is some randomness going on. Liked how I, especially after dealing with the convoy would suddenly run into some enemy popping up behind some hill completely catching me off guard who on replay would not be there.
Also although I was at first annoyed how you had packed the convoy ambush point with quite large concentration of enemies but it worked very well because you would have to hurry up cleaning the place to be able to make the ambush.
The enemy forces in the whole mission were completely overwhelming but thanks to the OFP AI it is manageable. For example at the old factory at first I thought there is no way in hell I can ever complete the mission but after a while I remembered how the OFP AI is and it became more or less a turkey shoot. I have to point out though that I am quite bad at playing nowadays because all my time spent with Arma is used for modding it and I quite rarely touch OFP so I got my ass handed to me at various points quite frequently even
What I found odd at the factory phase of the mission was that after the factory realised it is under attack at some point a group of tank crew comes running at me from the hills, which made me wonder have they initially meant to come at me with some armor.. There was one lone patrolling T-72 and a almost completely blind BMP there though.
The arty thing was quite nice, single shots were accurate enough to do some artysniping although would have liked it to be a tad more accurate maybe.
The backup squad at the airbase could probably be larger because, like usually, the AI lead group gets slaughtered in the first few meters and basically provide zero help.
And I was secretly hoping there would be a few Bizon's stored in the various ammo boxes throughout the mission but didn't find any
Didn't find anything that would have been broken, the mission seemed to work well. Although there's always the "hunt for the last enemy" phase when the objective just won't get accomplished because someone somewhere is laying in some bush. Was very long mission but didn't get boring at any point so don't really have anything bad to say about it.