I'd like to say sorry ahead of time to anyone who rolls there eyes after reading this. I am a newbie.
I have a mission where a Bradley APC spawns out side of a town and drives to the town to extract the player back to base. I want the player to have the option of getting into the Bradley or proceeding on foot back to base. What I mean by option is that I don't want to use a Load waypoint for the Bradley and a Get In waypoint for the player.
I would like to use "unitname in vehiclename" in the condition field of the Bradley's waypoint at the town which brings us to my problem. How do I name a spawned vehicle that doesn't exist until a script is executed.
Thank you to anyone who can help,
GoldGazelle
PS -I am using the "Createunit tutorial by CrashnBurn" for this mission (only using ai_assign.sqs, ai_control.sqs, and tank3.sqs files in my mission folder)