Excellent job LurchiDerLurch.
By far the best AC130 script available for a2 atm.
Very fun to use and very well made from the first test.
A few comments:
The 40mm sound is very nice! For the 25mm and the 105mm it would be cool to find something more powerful.
The reload sound of the later and the voices are a bit too silent IMO.
Do you get the jumping camera too?
I am very interested to integrate it into our AAS game mode.
Is that possible? What is your license please.
In return I can make it MP compatible. It'd to be usable via player
controlled AC130 too. Means both pilot and gunner must be humans.
But that should be rather simple to add or do you see problems with that?
Did you compress the paa with texview2/palpace?
Or did you try a smaller resolution. Pretty big they are.
Also I think at least the sounds should be outsourced to an optional client side PBO.
Unfortunately another 1.5 MB is too much here as part of the mission.
Where do you have the sounds from if I may ask.
Or in other words can they be used freely?
Is it currently possible to reload the AC130 somehow with a ammo truck?
Technical questions:
setScreenPos could be a local function or not?
waitUntil {(ac130_initComplete)}; => waitUntil {sleep 0.1; (ac130_initComplete)};
Best to add a slight delay at least in waitUntil.
Why do you do again and again 'finddisplay 1000' instead of assigning the return to a local variable?
To make the gun sounds be heard in MP instead of playSound the command createSoundSource
should work best. But everyone needs to have the sound file in that case.
A/W/S/D seem to be for some camera use - future feature?
Once again superb work and very much looking to your updates!