I've looked everywhere, and still haven't found a way to limit the speed of a human player.
I'm making a mission whereby the player speed needs to be limited while he is captive, but the speed limit needs to be removed once he has escaped captivity.
How it's supposed to work:
Captivity is maintained by be within a certain range of blufor players, and is in their group - to allow him to enter vehicles, but i want to limit that he cannot drive. Once he is a certain distance away from blufor he is no longer captive and returns to opfor group and can once more move faster than a walk, and drive a vehicle.
Another aspect I want to include is whereby neither side wins if the player dies while captive(in blufor group), blufor wins once they and the captive have reached a certain location, or if the player dies once escaping captivity. Opfor wins by eliminating blufor, or simply rescuing the player and taking him to a different location for a win condition.
I know this is all done via triggers and scripting, I know how the scripting and triggers for captive and not captive works, I just need to limit his speed now, and the usable vehicle seats.
Any chance of some help with this coding?