Ughhh.... we had a blue cirlce surrounding the EVAC marker..... you seem to be talkin crazy.
More like me lost total control about what is in my own mission and what not.
Update 27-March-2010I tried the steerable chutes from hoz but I'm not sure if I like the idea. But the script in general is good, was looking for something like that since a while.
I asked Norrin to check the problem with the Revive version but he's out of town for the next couple of days so there won't be anything new here anytime soon.
If someone wants to play the steerable chutes version I can upload it though.
I'm also out of action in about two weeks and don't know if and when I can update the mission after that. So since the respawn / no respawn versions seems to work best I would prefer one of them is used for review.
Of course I will do my best to fix all and every remaining issues asap.
Update 29-March-2010Uploaded v1.12, links are in the first post. SP version will follow.
Fixes/additions in this version:
- Converted the soundfiles to wave and back to ogg, maybe they are more audible now.
Safehouse marker is hidden until needed to avoid any confusion. - "Mama Bear" is now displayed as Mama Bear.
- Fixed the problem in the revive version in which the mission ends when there are still players alive. Thanks Norrin!
- Added silenced G36 magazines.
- Added a tiny intro scene so hoz stop naggin'
I also played with the steerable parachute script from hoz, but I don't like the idea of the AI (or players) flying around all over the place while they could be happy they are alive.
The "normal" version has still the script included, so if you wanna try it on your own unpack the mission and edit the "helohit.sqf". You just need to swap the comment at line 15/16.