Author:W0lle
Version:v1.13
Required Addons:None
Mission Description:Sergeant Richard Moore disappeared three nights ago from one of the last outposts in Chernarus. Normally we would not send in a rescue team until we found out Moore's exact location, but Moore was carrying a prototype of an experimental tracking device, which was being tested by Army Rangers. It seems, whoever is responsible for his disappearance has no knowledge of the tracking device, and Moore has managed to activate the device. Your team goes in and get Moore out of there - alive if possible.
This is an attempt to bring back toadlifes famous 'Operation Lojack' mission back to ArmA II. The original mission was released in 2003 for OFP, I added more road patrols and camps in 2006 for VBS1 and I now converted that enhanced mission for ArmA II. There are 16 possible locations for the captive (6 in the original), numerous patrols on foot and in vehicles to keep you busy for a while.
You can either select a specific camp in the MP setup screen or a random one (default), you can also decide between Night/Day/Random daytime. In SP the default values are used (random camp and day).
Features:Random location of the hostage, random patrols and strength, random weather conditions
Known Bugs:On a dedicated server the extraction helicopter may cause problems, e.g. instead landing and waiting for the team to get in its just flying away. In this last version this
should be fixed though.
ChangeLog:Version 1.13 - New helicopter extraction script by Ghost added
- Daytime/Weather selection script by Moerderhoschi added
-Smaller fixes in scripts
Version 1.12 - Converted the soundfiles to wave and back to ogg, maybe they are more audible now.
Safehouse marker is hidden until needed to avoid any confusion.
- "Mama Bear" is now displayed as Mama Bear.
- Fixed the problem in the revive version in which the mission ends when there are still players alive. Thanks Norrin!
- Added silenced G36 magazines.
- Added a tiny intro scene so hoz stop naggin'
Version 1.11 - Fixed the tracking device script which caused a CTD when someone
other then the teamleader tried to use it.
Version 1.1 - All scripts converted to sqf, only leader can use tracking device
extraction script fixed, alternative extraction changed to a
safehouse
Version 1.09 - New extraction script (thanks Benny!), group respawn added,
reinforcement groups have a 50% chance of appearance, this should
reduce the amount of enemy units a bit
Version 1.08 - New briefing script by Shuko, more weapons to select from,
ACE2 Version added
Version 1.07 - Overview added, SP Version created, amount of enemy in SP reduced
Version 1.06 - Added an alternative extraction point
Version 1.05 - Fixed screwed up script call in 1.04
Version 1.04 - Removed one script and replaced it with triggers
Version 1.03 - Redefined briefing and tasks
Version 1.02 - Extraction chopper is set to captive, ignores ground targets at all
Version 1.01 - Removed debug hint, added distance checker (active only when
tracking device is active)
Version 1.0 - Public release
Latest version:
Operation Lojack III v1.13 @ Armaholic