@KatricianRandom planes/UAV.
Ugh. There is no random planes and UAV in the mission #6.
But there is in mission #5. It's was interesting, because UAV was in mission #5 when you wrote me to add more air traffic, and I just wondering how you missed that UAV. It's an easter egg, but you can use that UAV...
Find out how!
Tasks seems a bit repetitive "take the village".
Thanks! I'll do that.
- American encounters similar to official campaign original plot.
- Russia Strong 111!
Errrr... I don't understand these... Can you explain me?
and the idea that the war is over is depressing for the player Cheesy.
It's an old experience: every war has an end...
To me it lacks what I could label as "SecOps" like BIS call them, and were very present in OFP campaign, eg patrolling a forest, assisting or commanding a truck support column, searching for a specific guy in a village etc..
This was the goal of this campaign.
The players who enjoyed my previous campaign (Chesty Puller) asked me to create similar one on the Russian side. The point of this campaign was to avoide the SpecOp (or sec op) missions and focus on regular infantry with regular tasks: attack and capture large objects like towns or enemy base.
The ideas what you suggested is great.
I created campaigns with these tasks (or similars) for OFP/ArmA1. But for ArmA2 are a lot of mission like these, because the base-story (Razor) is very similar. And it caused a missior-situatlion: there is a lack of big infantry battles. Err, there are infantry battles, but - as you mentioned - with minimal scenery and story and twist.
Now I tried to create a campaign what is a conventional infantry battle, but lot of additional script to keep it interesting.
And - of course - I have a inspiration to do what you call "sec op", did you remember in Berezio mission (#4) you have to arrest a CDF VIP... But I try to focus on regular infantry's tasks.
@KommiekatThanks for the detailed feedback!
About my English: the funny thing, it's not second, but third or more language. I never study English (I studied Spanish and Russian), but the World works in Englisg, so what I heard and read from movies and internet, I learned. I know a lot of words, but nothing grammar.
I promise you, I'll send it someone to correct it.
Is that what you were aiming for in the mission? I feel any closer down the hill, and there would be no way of see the armor vehicles.
SADRAM is good, because it "see" instead of you...
There are armors (BMP, Shilka and T-72) in Khelm and without your SADRAM strikes, it's not so easy to capture.
But I tried to make the armors hard to spot (eg. - it's spoiler - the T-72 waiting fare away from Khelm, but when you arrive to there, he just (counter)attack Khelm... And SADRAM come in handy that time.
As soon as my squad takes over the hill, have them jump into the mortars and rain mortar shells on kelm (though, maybe the distance would be a problem).
I've never done a mission using Mortar and found that idea unique and fun!
SADRAM don't kill the human enemy, just armors, and I want more fight in that mission.
Your idea was implemented in my previous ArmA1 campaign 'Estrella Roja', when you capture an enemy battery, your friends occupy it and you can use them as support later in that mission.
Errr... it's not exactly what you say... You mean the player targeting with a mortar, is it?
It's good enough at the end of a mission! I memorized it and will implement in a next project!
First was the truck transport. It was way too slow. I disembarked about 500m before the meeting and just ran the rest of the way, getting there before the transport truck arrived.
Interesting. I experienced the opposit side: the truck driver - against the usual BIS dumb AI - drive nice and fast to the meeting point. Your trucks was stucked? Or just drive slowly?
HC. Hate it. I don't care for HC. Better to make them A.I. and let them take care of themselves.
I need more time keeping an eye on my own squad.
Roger that! As I wrote in BIS forum, I'll avoide to use HC in the future. I found it handy (maybe I'm stupid to love the micromanagement...
).
Did not know where to start on the village. North? South?
Better to put an arrow on a map to show the best incursion for the village.
Tonci also suggested to mark exactly the targets. But I thought, Chedaki is not a trained recon and their information is not exact. You have to solve this task with limited info.
Doesn't matter if you start at North or South. You have to liberate people on both end.
Also, be sure you understand that if there are armed vehicles like tanks and jeeps with machine guns, I am going to use them to help me out sweeping out the village and the next part of the mission.
That's great! As I'm a veteran mission maker, I always keep in mind what the player can do. Maybe it's easier with a MG UAZ, but not necessary. Why you found too easy the rest of mission 3 with a captured vehicle?
Eg.: in mission 6, I need you out of vehicles, so I closed all "scenery" vehicles. But in this mission, I found it fun. (Confess me, you used vehicles in mission 2 when cleard the top of the hill?!
)
1, Spawn a home base for the soldier with a marker, an area which he has to reach to end the mission.
2, Cut down on the quantity (number of soldiers) and quality (T90 + 2 Vodniks + enemy squad against a single infantry squad ....WTF?) of enemy forces.
It's my fault, but not really understand these.
1., The endmission trigger is always different. Sometimes I used what you said, but sometimes it's not enough. Eg: in Khelm, if you entered the town and mission ends, it's annoying, because a few enemy is waiting for kill by you.
2., Dou you means in mission Berezino? Or generally?
I love huge battles (but try to keep the CPU performance with deleting the dead or not necessary units). And I always try to balance the sides. Where did you saw T-90 against just infantry? Always are enemy armors there, if you have one.
Thanks! And of course it helps me!