This vanishing issue has never happened to me while playing any missions and I wonder if this "bug" only happens on a dedicated server.
I'll pm you my server details so you can try for yourself.
Not necessary, I of course trust you on this one, really annoying that BIS haven't thought of this
AHHH...
A thought. I have two ACMs in this mission, one synced with group GHOST DOG and one with the REAPER helo. Maybe on a dedi the two ACMs are spawning/deleting units without caring about if any actual PLAYERS are there to see it. According to some info I read the spawning and deleting process should care about player presence, but maybe it isn't flawless and if the REAPER helo ACM spawns/deletes units it might not care if GHOST DOG players are present and vice versa...
It's never happened to me in other missions. I'm guessing that there is an endmission variable that maybe enabled or something to someone who's joining in JIP.
Hmmm...
I always have boolean variables to end a mission (like: goodend = true; publicVariable "goodend") and in this mission the ending is activated in the win/loose outro scripts. As in: endMission "END1".
So, the mission should never end until you have seen one of those two outros... WEIRD
This issue I have never encountered until patch 1.05.
Any additional ideas?
Thanks,
Laggy