Ok, I don't have a mission yet, I'm just messing around with the triggers first. This is my test:
I'll place 4 jeeps on a map. I use 1x1 radius triggers and place one ontop of each jeep. Each trigger uses the text effect and displays whatever I want when the character enters the jeep. One trigger says "This is jeep 1", the other says "This is jeep 2". This appears to work telling me that when my character enters that 1x1 radius, that particular trigger's text is displayed onscreen, which is what I want.
Then...I'll place a civilian dude somewhere else and I'll put a 1x1 radius trigger ontop of him, expecting him to "say his line" when I come up to him, entering that radius. Using the same fields as the other triggers, something different happens. Either that trigger's text comes up as soon as I start the map, or I get nothing at all when approach him....way too weird if you ask me considering 4 different triggers on that same map, worked just fine until I added this 5th one...
Ok, I'm learning slowly...I just found out if I put the same kind of trigger on open ground, the text comes up no matter where I am when I start the map, meaning it's not activated by me entering the radius. If I drag that trigger onto an object like a chair and go near the chair, no text is displayed. BUT, if I add another type of jeep and drag that same trigger onto it, the text appears only when I enter the jeep and start driving.
This is most frustrating and I'm thinking I'm going about this the wrong way. Is there another method to place onscreen text only when I want it to? I figured it would be as simple a placing a trigger circle and having the text popup only when a designated character enters it but it isn't working out as planned...