Flee,
Great fun! This was a good, tight mission with lots of RELEVANT action. The convoy was large enough that it fit the focus of a single mission for a local milita-sized group, and the MI-8s added flavor with both their approaching rotor sound, and bringing our RPGs to bear in a non-traditional role. Good use of the map space, situating the ambush location, Igor's house, etc.
I played this one, hosted on my machine, with 5 or 6 others from Nakedsquid. The only comments I'll add are the following. This one seems pretty close to complete on the first release (pending testing on a dedi server).
The first objective completed for everybody. The second objective indicator appeared, but I had no text. Another player did get the text, to fall back to the woods. I still recieved the marker and icon in my map menu, just no associated descriptions.
I had selected Igor as my character, the first slot, but I came in as Niki, or Nikolai? I was in the driver seat of the truck. I also had the mobile respawn (not an Igor job, or was it?)
The total AI in the mission were more than the available slots. Should be 8, right? No-I see, 10 listed, but only 8 spots for human players (I think, have to check, at work right now).
Spawning unarmed worked in the first mission, but if we are just off defense of Lopatino and the Airfield, I'd expect we might have a little bit of armament. Not much. Could you add a mish-mash of weapons and no more than 2 mags to each character? Mix it up too, using the M1A2, AKM, AKS, AK74, all iron sights, except for the hunter-he likes his CZ550, it's his favorite hunting rifle.
The selection at the crates was good. Having two crates helped cut down on congestion when we were gathering mines and satchels. Good choice with the guerilla cashe object for the ammo box as well with the netting. It was hard (a good hard) for us to find initially, a full walk around the barn before we found them, even with your hint.
I'm happy to go over the english, it needs a few tweaks.
Also...for other testers, you have ACE2 installed, don't leave it on with this mission! We all had ACE2 on when we started, and forgot that the weight and exhaustion limitations were still in effect. Loading up with 90kg of mines doesn't give a man much chance at jogging.