Tested version 0.7 just now. And I actually beat it lolwutomgwtfbbq
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Good work, it was an hour well spent.
BriefingI can see my men's experience now
. And don't be bummed about removing the G36. The Steyr AUG is almost as good.
MissionI gave the Steyr AUG and Carl Gustav to myself, Uzis and LAW Launchers to my veterans 2 and 3, sniper rifle to the medic, and M60s to 5 and 6. Puma choppers both died by the time I hit the beach. I landed, tried to remain inconspicuous and let friendly AIs do most of the work. Still, I had to pitch in a little with my Steyr AUG when enemies targeted my squad. Took one casualty, inflicted a lot more. Finally there didn't seem to be any more infantry milling about. I moved to the edge of town and spied a damaged T80 still alive. Toasted him with my Carl Gustav, then was given option to radio in Morton cleared.
Moved carefully into the forest, but nobody ambushed us this time. Found Foxtrot, moved carefully through the forest. Went prone and again, left most of the work to friendly AIs. It was a classic OFP "crawl forward slowly and pick off enemies at objective" scenario. With 11 men, including 6 with silenced weapons, on our side, killing the infantry in the forest and camp was a piece of cake, no casualties. Peering through the trees at the edge of the forest, a LAW dude and I stood up and toasted one of the T80s. Figuring that the odds will now be even, I radioed in Pitbull. They took out the other T80 easily. Second objective cleared.
I emerged from the forest to find that heavy fog and a rainstorm had come down. Now I could see only 200m or less. I heard (or rather read) Pitbull screaming that they needed to pull out. Two of them seemed to die quickly, but an M60 was still milling around for a while. Maybe he fled from his formation. I got a little disoriented in the heavy fog (I forgot I had GPS for a while). An enemy patrol came up roughly 8 o clock behind me, but we were still able to wipe them out alright. After rediscovering GPS, I climbed the hill southeast of Figari and crept slowly forward to the town. The remaining M60 finally decided to barge into Figari. I heard his gun firing, apparently the enemy was now too weak to fight him off.
The enemy infantry here were much smarter, though. They seemed to spot us very well, so my usual tactic of remaining inconspicuous didn't work out as well as usual. As I crept forward I had a hard time seeing enemy infantry come into view. Took a bunch of casualties here--actually all of my even numbers died.
But some quick shooting and careful prone moving once again won the day. I entered the town, worried that there must be infantry still hiding somewhere. The M60 was still alive and parked in town, but not making himself useful. Around a corner I spied a damaged T80. Hurled an RPG at him, kaboom, mission complete.
Anyway, now that my story is over, some issues:
--When I play from single missions, there is a slight "flicker" at the beginning before the black in takes effect. It's as though the computer takes fraction of a second to realise that there's supposed to be a black-in. This doesn't happen in the mission editor. Not sure if it can be fixed. It might depend on the player's specs.
--I just noticed this right now. Your briefing alludes to using the cliffs as cover and having to climb them, but the boats always drop me off (more like teleport me) on flat ground on top of the cliffs.
--I still had a little trouble getting Foxtrot to join me. Even after I walked right over one of their men, it still took a minute for them to join me. The trigger may not be extending far enough.
--Foxtrot still doesn't have their anti-tank magazines. I think the problem is that, although you put "addmagazine" commands in their initialization, you didn't remove any magazines to give them room, so the commands are ignored.
--An M60 tank arrived in Figari, and killed a few enemies. But after he killed everyone he could see, he simply parked there and didn't take any action even when my men spotted enemy infantry. A guard waypoint for Pitbull at Figari might fix this.
--The final objective of "secure Figari" didn't tick at the end.
--Opening up the mission in the editor, I observed that the squad next to the machine gun in Figari is completely placed at the beginning, not with your createunit script.
--Regarding your radio chatter, if you're interested I can help with voice acting. Obviously, I have a passable American accent.
Some good points, though:
--I loved the fog, too. Actually I hated it
as someone trying not to get shot, but I loved it
as someone who likes good OFP missions.
So the fog was a great idea.
--Lag was no longer significant, I didn't notice any at all after about a minute of the firefight. Everything looks good in this department.
OutroLooks good, except that it's a little jarring that the fog has completely disappeared once the Outro starts. It might better preserve the emotional atmosphere of the mission if you have some more fog.
OverallGood job, you probably just need some minor fixes and the planned intro, and OFPEC can have another mission in its repository.