I have a part of an MP mission where dead players respawn into a c130 and HALO out when near the battlefield. Or are suppose to, I should say. It works fine in editor preview and as host in MP, but on a dedi it gives me nothing.
_unit = assignedCargo reo130;
{[_x,1000] exec "ca\air2\halo\data\Scripts\HALO_init.sqs";}
foreach _unit;
Ed: Nevermind. Turns out the BIS script was buggy - I removed a non-functioning sound file from HALO_init.sqs and it started working fine. As far as I can tell without testers, anyway. Strange that it worked as host, though...