ok i start slowly , one thing at a time maybe best here ;0.
firstly Arma1 and Arma2 have very different Methods even though Bis say it will need only small changes to move over .
lets start with this error : asz_air\asz_efa_am_at.p3d: No geometry and no visual shape
This means 1 of 2 things
A: the model or p3d is actually not where it sasy in config Model = "\pathtomodel and modelname
B: the model has no geometry Lod at all even blank one .
Second : Error: Model ca\data\particleeffects\rocketsmoke\rocketsmoke.p3d cannot be used as a sprite - it has not just one LOD level
Something is using a script or even a particle config is being transfered ? this rocketsmoke.p3d is being called by a configged FX or a script by the (asz_efa_am_at) maybe ? and the script maybe says Billboard when infact it needs to say Spaceobject .
Third : Old style material flags used - 1 (with texture asz_wheel\data\vm90_1_co.paa)
Many reasons for this :
you cannot simply take old texture and rvmat that work in arma and apply to model for Arma2 .
first take the texture :asz_wheel\data\vm90_1_co.paa Open in Textview2 latest version and re save , there is an bew feature in latest version that will compress the texture ( Binarise some say ).
next look at new Rvmat for Arma2 vehicle it differs from Arma1 you need to do same way .
also open model of that contains the asz_wheel\data\vm90_1_co.paa texture in Oxygen
and select in resource library window
: current model :
asz_wheel\data\vm90_1_co.paa
: right click :
select in object
: then in top tabs face properties
: make sure user value = 0 .
ok i come back later real busy now ..