Ok I went in and just looked at the briefing. Layed out pretty good. No spelling errors that I could see. You could jazz it up with a picture of the objective or something. There is no weapons pool and no way to choose a new weapon to start. Call me old fashion but I like to choose my own weapon.
Theres no details about what kind of respawn you've included if any. You should do this in both the readme and in the briefing. I haven't played the mission out yet, but expect a complaint about leaving the player as a crow.
I just started the mission to see how it started, I'm always looking for an intro and weapons cache. Unfortunately didn't find either. These are things that can really spice up the mission. WHen I started in the bmp I was a bit surprised so I jumped out, and wasn't able to get back in easily. doh! You might want to start with everyone out side the bmp and then when the leader jumps in the other guys get in as well. Same with that squad that's just standing around. You should really make this squad the primary units and either start them all in the bmp or make the 'player' the leader by default. You can indicate this in the unit description by something like *Leader Required* kind of like wiper and shark attack do in thier missions.
well thats it so far, hope to give it a real good test this evening or tomorrow.
edit.. well we played... and the briefing really doesn't explain who you're fighting so at first we thought we were east fighting insurgents, but it seems like the t72s and bmps don't seem to fire back. or atleast 1 did and the others just kinda lingered around without shooting at us.
We found ammo a real issue and it would be nice to add some to the weapons pool. for instance just a few rockets in the squad and there were several armour targets. We seemed hopeless in the bmp so we only ever got one shot off and then had to abandoned it.
Think about adding a medic tent at the ammo cache.
The tasks disappear after respawn. There's some work around I saw someone asking in the ED about it the other day. So once the tasks disappear we didn't know where to go.
I really enjoyed the simplistic nature of the mission. The group respawn is ok but I really hate the crow so maybe think about adding some spectating script.
It was quite enjoyable overall I like that its not too tough.
Also I didn't notice any performance boost with the set apeture